Player Matchup

Neith
Neith
Edrizzle658
Neith
Level 153
God Stats
125W - 55L
1,734 SR
Queue Stats
692W - 422L
1,667 Elo+
Party 1
Janus
Janus
ViableLockdown
Janus
Level 159
God Stats
19W - 6L
1,655 SR
Queue Stats
947W - 372L
1,773 Elo+
Party 1
Hercules
Hercules
times_x_infinity
Hercules
Level 156
God Stats
40W - 31L
1,592 SR
Queue Stats
635W - 454L
1,701 Elo+
Party 1
Team Averages
Level 156
1,660 SR
1,714 Elo+

VS

Team Averages
Level 134
1,626 SR
1,648 Elo+
Cupid
Cupid
TenaciousGhosts
Cupid
Level 147
God Stats
1W - 2L
1,570 SR
Queue Stats
163W - 128L
1,630 Elo+
Solo
Gilgamesh
Gilgamesh
WaRhEr0721
Gilgamesh
Level 98
God Stats
14W - 12L
1,636 SR
Queue Stats
430W - 453L
1,566 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
raiyalle
Morgan Le Fay
Level 158
God Stats
1W - 1L
1,672 SR
Queue Stats
29W - 16L
1,747 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 5
7,194
719
8,877
7,577
3,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 1 / 7
7,356
736
8,632
5,947
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
5 / 1 / 3
7,747
775
6,333
11,956
9,116
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,525
653
7,235
7,161
3,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
WaRhEr0721
Gilgamesh
9
0 / 2 / 1
6,386
639
7,471
11,653
6,848
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morgan Le Fay
raiyalle
Morgan Le Fay
10
1 / 5 / 1
6,294
629
6,247
9,204
3,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
9
Kills
2
2
Deaths
9
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
L
1
2
1
0.75
W
2
1
7
5.5
L
Gilgamesh
WaRhEr0721
Gilgamesh
0
2
1
0.25
L
Morgan Le Fay
raiyalle
Morgan Le Fay
1
5
1
0.3
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,842
Damage
20,953
25,480
Taken
28,018
14,521
Mitigated
14,165
7,599
Healing
5,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,877
2,743
0
2,973
7,577
3,348
1,069
1,212
6,208
0
22,579
L
7,235
3,557
489
1,835
7,161
3,485
0
2,409
4,752
0
23,701
W
8,632
509
0
993
5,947
2,057
240
2,246
3,453
34,261
0
L
Gilgamesh
WaRhEr0721
Gilgamesh
7,471
1,427
202
1,637
11,653
6,848
0
2,177
9,476
0
15,632
L
Morgan Le Fay
raiyalle
Morgan Le Fay
6,247
245
0
1,385
9,204
3,832
0
4,112
5,092
19,768
0
W
6,333
1,639
0
3,633
11,956
9,116
182
2,329
9,366
0
8,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,297
Gold Earned
19,205
103
Minions Killed
101
4
Camps Cleared
4
585,163
Distance Traveled
556,251
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,194
719
42
4
2
184,845
1
L
Cupid
6,525
653
54
5
3
180,349
1
W
Janus
7,356
736
53
5
2
208,122
2
L
Gilgamesh
6,386
639
14
1
0
207,034
1
L
Morgan Le Fay
6,294
629
33
3
1
168,868
0
W
Hercules
7,747
775
8
1
0
192,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role