Player Matchup

Geb
Geb
Reyes_5NDON
Geb
Level 146
God Stats
1W - 0L
1,485 SR
Queue Stats
59W - 61L
1,465 Elo+
Solo
Scylla
Scylla
XmadXgodX
Scylla
Level 127
God Stats
12W - 9L
1,614 SR
Queue Stats
45W - 52L
1,379 Elo+
Party 1
Ishtar
Ishtar
omegadante2552
Ishtar
Level 145
God Stats
7W - 2L
1,923 SR
Queue Stats
72W - 97L
1,398 Elo+
Party 1
Team Averages
Level 139
1,674 SR
1,414 Elo+

VS

Team Averages
Level 72
1,515 SR
1,241 Elo+
Medusa
Medusa
AfricaXVII
Medusa
Level 121
God Stats
14W - 16L
1,615 SR
Queue Stats
175W - 226L
1,547 Elo+
Solo
Cerberus
Cerberus
Sephiroth2321
Cerberus
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 31L
983 Elo+
Party 2
Nox
Nox
kittykane
Nox
Level 63
God Stats
3W - 10L
1,429 SR
Queue Stats
38W - 84L
1,192 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 6
7,780
778
5,527
10,009
9,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
XmadXgodX
Scylla
11
4 / 1 / 4
7,328
733
7,349
4,960
1,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
3 / 1 / 6
7,182
718
7,414
6,791
3,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AfricaXVII
Medusa
9
0 / 3 / 2
6,154
615
5,503
7,627
2,966
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Sephiroth2321
Cerberus
11
2 / 2 / 0
6,558
656
4,284
10,077
9,007
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 4 / 1
5,639
564
1,493
6,684
2,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
9
Kills
2
2
Deaths
9
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
AfricaXVII
Medusa
0
3
2
0.33
W
2
0
6
5
L
Cerberus
Sephiroth2321
Cerberus
2
2
0
1
W
Scylla
XmadXgodX
Scylla
4
1
4
6
L
0
4
1
0.13
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,290
Damage
11,280
21,760
Taken
24,388
14,620
Mitigated
14,858
2,452
Healing
3,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
AfricaXVII
Medusa
5,503
2,043
0
0
7,627
2,966
180
4,622
2,867
0
23,319
W
5,527
311
0
1,436
10,009
9,587
0
2,254
7,755
17,781
0
L
Cerberus
Sephiroth2321
Cerberus
4,284
323
550
1,668
10,077
9,007
48
4,447
5,384
11,805
0
W
Scylla
XmadXgodX
Scylla
7,349
358
0
90
4,960
1,990
26
1,664
3,296
21,697
0
L
1,493
358
581
639
6,684
2,885
0
3,351
3,261
5,951
0
W
7,414
3,677
0
926
6,791
3,043
949
2,680
4,111
0
25,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,290
Gold Earned
18,351
109
Minions Killed
74
8
Camps Cleared
0
550,359
Distance Traveled
468,420
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,154
615
34
3
0
150,743
0
W
Geb
7,780
778
13
1
0
205,274
3
L
Cerberus
6,558
656
24
2
0
174,767
1
W
Scylla
7,328
733
44
4
5
179,592
0
L
Nox
5,639
564
16
2
0
142,910
2
W
Ishtar
7,182
718
52
5
3
165,493
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role