Player Matchup

Kumbhakarna
Kumbhakarna
Justinl863
Kumbhakarna
Level 65
God Stats
3W - 0L
1,813 SR
Queue Stats
15W - 4L
1,543 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TangoFoxtrot816
Ah Muzen Cab
Level 115
God Stats
4W - 9L
1,168 SR
Queue Stats
148W - 127L
1,421 Elo+
Party 1
Zhong Kui
Zhong Kui
stormblade1412
Zhong Kui
Level 17
God Stats
1W - 1L
1,313 SR
Queue Stats
12W - 14L
1,323 Elo+
Party 1
Team Averages
Level 66
1,431 SR
1,429 Elo+

VS

Team Averages
Level 62
1,388 SR
1,321 Elo+
Hel
Hel
BabyGanoosh
Hel
Level 33
God Stats
5W - 12L
1,500 SR
Queue Stats
46W - 79L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
CHELO0399
Sun Wukong
Level 44
God Stats
6W - 10L
1,391 SR
Queue Stats
40W - 60L
1,164 Elo+
Solo
Neith
Neith
II Get Hyphy II
Neith
Level 108
God Stats
3W - 12L
1,274 SR
Queue Stats
274W - 387L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Justinl863
Kumbhakarna
17
1 / 1 / 5
12,041
602
4,859
17,991
25,103
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ah Muzen Cab
TangoFoxtrot816
Ah Muzen Cab
20
4 / 0 / 2
13,860
693
36,262
10,009
5,148
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
stormblade1412
Zhong Kui
13
1 / 4 / 2
11,117
556
8,122
15,163
9,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 1 / 5
11,074
554
4,931
15,502
6,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
CHELO0399
Sun Wukong
14
1 / 2 / 4
10,722
536
8,678
17,417
13,605
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

18
4 / 3 / 1
12,544
627
22,224
23,355
11,297
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
15
6
Kills
5
5
Deaths
6
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
1
5
2.5
L
Sun Wukong
CHELO0399
Sun Wukong
1
2
4
1.5
L
4
3
1
1.5
W
Kumbhakarna
Justinl863
Kumbhakarna
1
1
5
3.5
W
Ah Muzen Cab
TangoFoxtrot816
Ah Muzen Cab
4
0
2
5
W
Zhong Kui
stormblade1412
Zhong Kui
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,243
Damage
35,833
43,163
Taken
56,274
40,025
Mitigated
31,301
11,820
Healing
28,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,931
25
12,583
10,121
15,502
6,399
0
2,711
12,791
22,475
0
L
Sun Wukong
CHELO0399
Sun Wukong
8,678
741
500
849
17,417
13,605
0
5,260
12,157
0
26,329
L
22,224
8,700
661
3,655
23,355
11,297
0
6,001
17,354
0
102,573
W
Kumbhakarna
Justinl863
Kumbhakarna
4,859
217
427
2,603
17,991
25,103
319
2,245
15,746
19,151
0
W
Ah Muzen Cab
TangoFoxtrot816
Ah Muzen Cab
36,262
7,206
1,181
5,168
10,009
5,148
1,626
1,007
9,002
0
120,888
W
Zhong Kui
stormblade1412
Zhong Kui
8,122
458
0
2,441
15,163
9,774
171
2,322
12,841
22,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,018
Gold Earned
34,340
230
Minions Killed
272
6
Camps Cleared
11
1,025,082
Distance Traveled
1,024,961
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,074
554
34
2
0
368,770
1
L
Sun Wukong
10,722
536
41
2
1
348,791
6
L
Neith
12,544
627
197
10
10
307,400
3
W
Kumbhakarna
12,041
602
44
2
0
364,119
3
W
Ah Muzen Cab
13,860
693
165
8
4
366,077
4
W
Zhong Kui
11,117
556
21
1
2
294,886
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role