Player Matchup

Neith
Neith
CraQHOT
Neith
Level 114
God Stats
4W - 2L
1,607 SR
Queue Stats
374W - 69L
2,052 Elo+
Party 1
Ymir
Ymir
WoohW-KING
Ymir
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
417W - 110L
1,944 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
rainbowgandalf28
Morgan Le Fay
Level 59
God Stats
2W - 5L
1,381 SR
Queue Stats
115W - 118L
1,503 Elo+
Solo
Team Averages
Level 111
1,496 SR
1,833 Elo+

VS

Team Averages
Level 123
1,527 SR
1,555 Elo+
Eset
Eset
omarpum98
Eset
Level 109
God Stats
2W - 6L
1,402 SR
Queue Stats
283W - 387L
1,422 Elo+
Solo
Cernunnos
Cernunnos
themaneofthelion
Cernunnos
Level 142
God Stats
0W - 2L
1,533 SR
Queue Stats
109W - 118L
1,544 Elo+
Solo
Tyr
Tyr
z Defg z
Tyr
Level 117
God Stats
8W - 5L
1,645 SR
Queue Stats
10W - 5L
1,699 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CraQHOT
Neith
16
6 / 2 / 9
10,369
798
24,378
12,522
7,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
6 / 2 / 8
11,053
850
6,587
15,230
21,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morgan Le Fay
rainbowgandalf28
Morgan Le Fay
14
3 / 1 / 8
9,305
716
7,525
7,264
3,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
12
0 / 10 / 2
7,831
602
6,536
11,267
4,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
11
1 / 4 / 4
8,525
656
8,546
12,935
6,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 1 / 1
9,349
719
7,494
18,992
20,000
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
15
Kills
5
5
Deaths
15
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
CraQHOT
Neith
6
2
9
5.25
W
6
2
8
5
L
Eset
0
10
2
0.1
W
Morgan Le Fay
rainbowgandalf28
Morgan Le Fay
3
1
8
7
L
Cernunnos
1
4
4
0.75
L
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,490
Damage
22,576
35,016
Taken
43,194
32,165
Mitigated
30,423
10,134
Healing
6,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
CraQHOT
Neith
24,378
11,619
0
4,492
12,522
7,284
428
3,062
9,460
0
66,055
W
6,587
1,861
0
4,655
15,230
21,343
0
3,213
12,017
17,280
0
L
Eset
6,536
540
164
0
11,267
4,225
0
1,915
9,352
24,737
0
W
Morgan Le Fay
rainbowgandalf28
Morgan Le Fay
7,525
906
0
987
7,264
3,538
457
601
6,663
32,951
0
L
Cernunnos
8,546
2,935
0
580
12,935
6,198
0
5,392
7,543
0
22,796
L
7,494
1,138
0
5,501
18,992
20,000
0
6,940
12,052
96
25,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,727
Gold Earned
25,705
171
Minions Killed
119
11
Camps Cleared
2
774,486
Distance Traveled
724,543
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,369
798
111
9
7
242,527
4
W
Ymir
11,053
850
26
2
3
250,779
3
L
Eset
7,831
602
47
4
0
212,941
3
W
Morgan Le Fay
9,305
716
34
3
1
281,180
3
L
Cernunnos
8,525
656
40
3
1
225,337
4
L
Tyr
9,349
719
32
2
1
286,265
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role