Player Matchup

Osiris
Osiris
Forgetmeknotts
Osiris
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 27L
1,523 Elo+
Party 1
Guan Yu
Guan Yu
dude smitty bro
Guan Yu
Level 146
God Stats
13W - 7L
1,632 SR
Queue Stats
551W - 607L
1,496 Elo+
Party 1
Ra
Ra
eerikki3506
Ra
Level 100
God Stats
9W - 3L
1,672 SR
Queue Stats
120W - 113L
1,482 Elo+
Party 1
Team Averages
Level 100
1,601 SR
1,500 Elo+

VS

Team Averages
Level 103
1,417 SR
1,304 Elo+
Chang'e
Chang'e
DVineRoseNation
Chang'e
Level 146
God Stats
4W - 10L
1,444 SR
Queue Stats
159W - 240L
1,359 Elo+
Party 2
Bacchus
Bacchus
Reaper06X
Bacchus
Level 94
God Stats
2W - 4L
1,380 SR
Queue Stats
19W - 34L
1,239 Elo+
Solo
Medusa
Medusa
fbgvbgyy541qw
Medusa
Level 69
God Stats
105W - 130L
1,426 SR
Queue Stats
335W - 522L
1,315 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 3 / 6
13,729
858
19,477
24,063
26,832
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
4 / 3 / 16
12,465
779
19,959
23,446
26,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 7 / 8
11,494
718
11,204
16,415
7,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 7
11,089
693
19,970
20,339
7,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Reaper06X
Bacchus
14
5 / 7 / 7
11,567
723
10,772
26,658
37,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
5 / 7 / 3
11,241
703
17,199
16,178
8,181
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
30
20
Kills
13
13
Deaths
20
30
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
6
7
1.08
W
11
3
6
4.67
L
Bacchus
Reaper06X
Bacchus
5
7
7
1.21
W
4
3
16
4
W
5
7
8
1.29
L
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,640
Damage
47,941
63,924
Taken
63,175
60,852
Mitigated
53,381
22,058
Healing
14,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,970
1,959
2,487
8,296
20,339
7,500
56
4,839
15,020
62,856
0
W
19,477
7,948
2,396
6,072
24,063
26,832
640
12,515
11,548
2,682
36,267
L
Bacchus
Reaper06X
Bacchus
10,772
2,022
0
2,995
26,658
37,700
0
4,170
21,449
21,833
0
W
19,959
3,052
3,302
5,887
23,446
26,992
327
10,322
13,124
0
45,898
W
11,204
1,200
1,809
2,592
16,415
7,028
857
8,564
7,851
41,967
0
L
17,199
7,991
38
386
16,178
8,181
0
3,196
12,794
0
37,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,688
Gold Earned
33,897
153
Minions Killed
150
9
Camps Cleared
4
857,517
Distance Traveled
775,371
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,089
693
81
5
3
253,345
0
W
Osiris
13,729
858
28
2
4
282,150
1
L
Bacchus
11,567
723
13
1
1
273,556
1
W
Guan Yu
12,465
779
51
3
2
322,418
1
W
Ra
11,494
718
74
5
3
252,949
1
L
Medusa
11,241
703
56
4
0
248,470
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role