Player Matchup

Terra
Terra
NENETE_FIGHTER
Terra
Level 155
God Stats
7W - 7L
1,652 SR
Queue Stats
623W - 449L
1,486 Elo+
Party 1
Ishtar
Ishtar
Silver_25bcn
Ishtar
Level 141
God Stats
36W - 24L
1,620 SR
Queue Stats
374W - 302L
1,604 Elo+
Party 1
Merlin
Merlin
carletes1234
Merlin
Level 160
God Stats
12W - 7L
1,672 SR
Queue Stats
771W - 603L
1,526 Elo+
Party 1
Team Averages
Level 152
1,648 SR
1,539 Elo+

VS

Team Averages
Level 124
1,609 SR
1,522 Elo+
Neith
Neith
Glennzero
Neith
Level 119
God Stats
10W - 9L
1,474 SR
Queue Stats
196W - 209L
1,469 Elo+
Solo
Sun Wukong
Sun Wukong
Reggsi
Sun Wukong
Level 129
God Stats
2W - 2L
1,638 SR
Queue Stats
112W - 90L
1,563 Elo+
Party 2
Eset
Eset
XFlameFusionX
Eset
Level 123
God Stats
1W - 1L
1,715 SR
Queue Stats
93W - 77L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 4
11,137
742
10,750
11,427
15,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ishtar
16
4 / 2 / 3
10,183
679
10,361
13,656
6,604
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
15
2 / 2 / 6
9,923
662
16,034
11,114
5,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Glennzero
Neith
12
0 / 4 / 2
8,711
581
6,235
14,171
6,306
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Reggsi
Sun Wukong
15
1 / 1 / 3
9,581
639
11,527
18,684
20,913
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
3 / 4 / 1
9,723
648
10,504
10,681
5,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
9
Kills
4
4
Deaths
9
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
Glennzero
Neith
0
4
2
0.25
W
3
0
4
5
L
Sun Wukong
Reggsi
Sun Wukong
1
1
3
2.5
W
Ishtar
4
2
3
2.75
L
3
4
1
0.88
W
Merlin
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,145
Damage
28,266
36,197
Taken
43,536
28,319
Mitigated
32,699
13,727
Healing
9,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Glennzero
Neith
6,235
2,032
0
1,142
14,171
6,306
0
9,352
4,819
0
23,426
W
10,750
688
2,822
4,425
11,427
15,947
15
3,135
8,292
22,934
0
L
Sun Wukong
Reggsi
Sun Wukong
11,527
2,439
284
5,535
18,684
20,913
0
11,273
7,411
0
39,492
W
Ishtar
10,361
5,847
0
3,753
13,656
6,604
315
3,649
10,007
0
45,423
L
10,504
308
943
1,398
10,681
5,480
0
6,578
4,103
32,506
0
W
Merlin
16,034
742
53
2,674
11,114
5,768
0
4,115
6,999
46,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,243
Gold Earned
28,015
173
Minions Killed
163
9
Camps Cleared
4
862,952
Distance Traveled
818,847
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,711
581
46
3
0
253,770
2
W
Terra
11,137
742
24
2
0
309,229
1
L
Sun Wukong
9,581
639
53
4
2
295,627
5
W
Ishtar
10,183
679
88
6
5
296,115
2
L
Eset
9,723
648
64
4
2
269,450
3
W
Merlin
9,923
662
61
4
4
257,608
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role