Player Matchup

Chaac
Chaac
BigBoiWrecks
Chaac
Level 119
God Stats
0W - 2L
1,077 SR
Queue Stats
15W - 15L
1,573 Elo+
Party 1
Mercury
Mercury
Kaptain_GotGot
Mercury
Level 127
God Stats
21W - 33L
1,484 SR
Queue Stats
259W - 222L
1,590 Elo+
Solo
Scylla
Scylla
SumFrys
Scylla
Level 148
God Stats
17W - 8L
1,740 SR
Queue Stats
436W - 375L
1,688 Elo+
Party 1
Team Averages
Level 131
1,434 SR
1,617 Elo+

VS

Team Averages
Level 146
1,603 SR
1,648 Elo+
Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
ArturoTheKiller
Rama
Level 125
God Stats
9W - 7L
1,714 SR
Queue Stats
96W - 84L
1,634 Elo+
Solo
Mulan
Mulan
myname0110
Mulan
Level 154
God Stats
10W - 8L
1,596 SR
Queue Stats
179W - 62L
1,809 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 4
7,561
630
7,667
16,465
14,309
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 3 / 3
7,047
587
2,176
9,401
3,856
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
SumFrys
Scylla
12
3 / 5 / 0
8,265
689
7,453
8,972
3,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 2 / 5
8,463
705
10,827
7,522
2,970
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 1 / 5
9,114
760
9,508
10,527
4,067
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mulan
14
4 / 1 / 4
9,000
750
10,873
13,432
11,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
3
Kills
10
10
Deaths
4
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
2
5
2.25
W
4
1
5
6.5
L
0
2
4
1
L
0
3
3
0.5
L
Scylla
SumFrys
Scylla
3
5
0
0.6
W
Mulan
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,296
Damage
31,208
34,838
Taken
31,481
21,247
Mitigated
18,412
7,311
Healing
9,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,827
692
0
528
7,522
2,970
953
1,701
5,682
38,033
0
W
9,508
6,585
0
1,990
10,527
4,067
1,840
2,769
7,522
0
43,417
L
7,667
1,705
205
5,998
16,465
14,309
0
5,259
10,730
0
21,414
L
2,176
748
114
252
9,401
3,856
0
3,681
5,643
0
8,524
L
Scylla
SumFrys
Scylla
7,453
460
0
742
8,972
3,082
0
2,249
6,458
30,562
0
W
Mulan
10,873
1,920
0
6,872
13,432
11,375
135
2,802
9,415
0
25,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,873
Gold Earned
26,577
111
Minions Killed
154
4
Camps Cleared
8
611,446
Distance Traveled
672,154
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,463
705
51
4
1
218,128
5
W
Rama
9,114
760
76
6
3
212,063
3
L
Chaac
7,561
630
24
2
0
219,135
3
L
Mercury
7,047
587
17
1
1
194,172
4
L
Scylla
8,265
689
70
6
3
198,139
2
W
Mulan
9,000
750
27
2
4
241,963
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role