Player Matchup

Sol
Sol
Johhkr
Sol
Level 64
God Stats
13W - 17L
1,189 SR
Queue Stats
108W - 189L
1,334 Elo+
Party 1
Geb
Geb
MarshmelIlo
Geb
Level 65
God Stats
1W - 2L
1,187 SR
Queue Stats
103W - 183L
1,312 Elo+
Party 1
Chiron
Chiron
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Chiron
Level 35
God Stats
8W - 9L
1,349 SR
Queue Stats
19W - 26L
1,318 Elo+
Solo
Team Averages
Level 55
1,242 SR
1,321 Elo+

VS

Team Averages
Level 99
1,414 SR
1,402 Elo+
Zeus
Zeus
CRTY ElverZ
Zeus
Level 67
God Stats
0W - 1L
1,241 SR
Queue Stats
24W - 28L
1,469 Elo+
Solo
Geb
Geb
EvilKemer
Geb
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
188W - 188L
1,428 Elo+
Solo
Skadi
Skadi
TravyPatty208
Skadi
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 113L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Johhkr
Sol
12
2 / 2 / 6
7,268
727
9,611
7,698
3,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 2 / 5
7,248
725
2,978
11,360
6,259
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chiron
13
5 / 1 / 4
8,067
807
10,017
8,183
3,544
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 1
7,488
749
9,053
6,715
2,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 3 / 4
6,807
681
6,277
12,469
11,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 2 / 4
6,634
663
4,609
8,248
3,062
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
9
Kills
5
5
Deaths
9
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
4
1
1.13
L
0
3
4
0.67
W
Sol
Johhkr
Sol
2
2
6
2.5
W
2
2
5
2.25
L
1
2
4
1.5
W
Chiron
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,606
Damage
19,939
27,241
Taken
27,432
13,183
Mitigated
17,643
9,688
Healing
3,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,053
885
0
400
6,715
2,952
0
4,450
2,265
26,908
0
L
6,277
846
0
1,634
12,469
11,629
0
5,328
7,141
15,734
0
W
Sol
Johhkr
Sol
9,611
2,563
0
2,932
7,698
3,380
623
5,415
2,283
31,523
0
W
2,978
287
0
3,551
11,360
6,259
50
5,063
6,297
14,531
0
L
4,609
1,472
636
701
8,248
3,062
0
2,987
5,261
0
15,897
W
Chiron
10,017
3,313
597
2,608
8,183
3,544
998
5,665
2,518
0
29,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,583
Gold Earned
20,929
115
Minions Killed
101
6
Camps Cleared
3
544,944
Distance Traveled
516,888
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,488
749
65
7
1
152,972
2
L
Geb
6,807
681
7
1
1
183,924
3
W
Sol
7,268
727
40
4
2
167,990
3
W
Geb
7,248
725
9
1
0
189,008
2
L
Skadi
6,634
663
29
3
1
179,992
2
W
Chiron
8,067
807
66
7
4
187,946
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role