Player Matchup

Mercury
Mercury
Gold I
CousinBooda
Mercury
Gold I
Level 148
God Stats
9W - 7L
1,516 SR
Queue Stats
72W - 64L
1,542 MMR
Solo
Tyr
Tyr
Silver II
FISΗ
Tyr
Silver II
Level 85
God Stats
2W - 3L
1,812 SR
Queue Stats
94W - 79L
1,500 MMR
Party 1
Rama
Rama
Bronze III
Gabe02
Rama
Bronze III
Level 31
God Stats
2W - 1L
1,553 SR
Queue Stats
141W - 138L
1,500 MMR
Party 1
Merlin
Merlin
Gold II
Kuzoro
Merlin
Gold II
Level 160
God Stats
10W - 14L
1,471 SR
Queue Stats
369W - 369L
1,540 MMR
Solo
Khepri
Khepri
Gold V
Obséquio
Khepri
Gold V
Level 49
God Stats
3W - 3L
1,688 SR
Queue Stats
11W - 14L
1,537 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 95
1,608 SR
1,524 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,544 SR
1,526 MMR
Chiron
Chiron
Bronze III
BaronVonSchmurz
Chiron
Bronze III
Level 125
God Stats
0W - 1L
1,414 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Terra
Terra
Bronze III
Cr1mson1
Terra
Bronze III
Level 60
God Stats
0W - 1L
1,717 SR
Queue Stats
2W - 6L
1,500 MMR
Solo
Chang'e
Chang'e
Gold I
GodKriegerrr
Chang'e
Gold I
Level 128
God Stats
2W - 3L
1,612 SR
Queue Stats
217W - 221L
1,559 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
WesRz
Cu Chulainn
Gold V
Level 121
God Stats
11W - 17L
1,618 SR
Queue Stats
26W - 32L
1,553 MMR
Solo
Ao Kuang
Ao Kuang
Gold III
lCarryMy
Ao Kuang
Gold III
Level 122
God Stats
0W - 2L
1,356 SR
Queue Stats
77W - 81L
1,517 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CousinBooda
Mercury
19
5 / 3 / 2
11,652
613
8,047
14,782
6,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tyr
FISΗ
Tyr
17
3 / 2 / 2
11,615
611
16,869
23,938
20,137
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rama
Gabe02
Rama
15
6 / 1 / 3
10,210
537
17,897
12,558
5,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Kuzoro
Merlin
15
2 / 3 / 3
10,001
526
16,424
13,340
6,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
Obséquio
Khepri
14
1 / 0 / 10
9,857
519
8,286
13,437
12,931
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
KuzenboHadesThanatosLancelot

VS

Bans
Yu HuangCupidOlorunKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 0
7,616
401
5,068
14,485
5,397
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Terra
Cr1mson1
Terra
11
0 / 2 / 2
8,097
426
7,015
23,806
18,867
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
GodKriegerrr
Chang'e
16
5 / 3 / 2
10,068
530
13,741
18,569
7,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
WesRz
Cu Chulainn
15
2 / 2 / 2
9,402
495
14,047
17,393
20,741
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
lCarryMy
Ao Kuang
14
1 / 4 / 3
8,370
441
6,977
24,752
10,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
17
Kills
8
9
Deaths
17
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Mercury
CousinBooda
Mercury
5
3
2
2
L
Terra
Cr1mson1
Terra
0
2
2
0.5
W
Tyr
FISΗ
Tyr
3
2
2
2
W
Rama
Gabe02
Rama
6
1
3
7.5
L
Chang'e
GodKriegerrr
Chang'e
5
3
2
2
W
Merlin
Kuzoro
Merlin
2
3
3
1.17
W
Khepri
Obséquio
Khepri
1
0
10
6
L
Cu Chulainn
WesRz
Cu Chulainn
2
2
2
1.5
L
Ao Kuang
lCarryMy
Ao Kuang
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,523
Damage
46,848
78,055
Taken
99,005
51,311
Mitigated
63,421
27,557
Healing
31,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,068
2,530
610
2,112
14,485
5,397
0
2,832
11,653
0
49,536
W
Mercury
CousinBooda
Mercury
8,047
5,683
0
250
14,782
6,428
7,375
2,886
11,896
81
115,905
L
Terra
Cr1mson1
Terra
7,015
1,301
2,890
4,886
23,806
18,867
0
4,034
19,772
29,571
6,332
W
Tyr
FISΗ
Tyr
16,869
3,267
0
13,507
23,938
20,137
0
6,622
17,316
139
100,154
W
Rama
Gabe02
Rama
17,897
14,644
0
4,970
12,558
5,385
1,341
4,693
7,865
0
81,872
L
Chang'e
GodKriegerrr
Chang'e
13,741
1,284
886
4,483
18,569
7,934
0
9,384
9,185
76,023
0
W
Merlin
Kuzoro
Merlin
16,424
1,081
0
1,484
13,340
6,430
609
8,443
4,897
93,262
0
W
Khepri
Obséquio
Khepri
8,286
975
3,026
4,320
13,437
12,931
168
5,243
8,194
25,442
5,560
L
Cu Chulainn
WesRz
Cu Chulainn
14,047
2,402
0
2,636
17,393
20,741
13
1,779
15,614
406
75,026
L
Ao Kuang
lCarryMy
Ao Kuang
6,977
1,342
0
12,786
24,752
10,482
0
5,682
19,070
68,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,335
Gold Earned
43,553
649
Minions Killed
466
0
Camps Cleared
0
1,890,130
Distance Traveled
1,803,514
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,616
401
79
4
0
304,012
1
W
Mercury
11,652
613
163
9
0
440,121
3
L
Terra
8,097
426
46
2
0
393,820
6
W
Tyr
11,615
611
191
10
0
396,252
4
W
Rama
10,210
537
128
7
0
325,545
5
L
Chang'e
10,068
530
124
7
0
349,258
7
W
Merlin
10,001
526
140
7
0
345,669
1
W
Khepri
9,857
519
27
1
0
382,543
11
L
Cu Chulainn
9,402
495
121
6
0
365,048
4
L
Ao Kuang
8,370
441
96
5
0
391,376
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role