Player Matchup

Nemesis
Nemesis
ArreShadow
Nemesis
Level 109
God Stats
6W - 2L
1,684 SR
Queue Stats
58W - 32L
1,669 Elo+
Party 2
Ullr
Ullr
OmarFreeAF
Ullr
Level 15
God Stats
2W - 0L
1,872 SR
Queue Stats
27W - 2L
1,911 Elo+
Party 2
Poseidon
Poseidon
SonRimuru
Poseidon
Level 26
God Stats
6W - 0L
1,906 SR
Queue Stats
94W - 21L
1,740 Elo+
Party 2
Osiris
Osiris
TTVSonPradeje
Osiris
Level 124
God Stats
2W - 0L
1,578 SR
Queue Stats
214W - 52L
1,840 Elo+
Party 2
Ravana
Ravana
Whats Livin
Ravana
Level 160
God Stats
4W - 7L
1,529 SR
Queue Stats
117W - 109L
1,561 Elo+
Party 2
Team Averages
Level 87
1,714 SR
1,744 Elo+

VS

Team Averages
Level 89
1,590 SR
1,476 Elo+
Merlin
Merlin
 
Merlin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
DarkerStarGames-
Atlas
Level 101
God Stats
27W - 30L
1,686 SR
Queue Stats
166W - 174L
1,492 Elo+
Party 1
Tyr
Tyr
alphaman84066
Tyr
Level 38
God Stats
1W - 1L
1,675 SR
Queue Stats
75W - 76L
1,214 Elo+
Solo
Ravana
Ravana
ese355
Ravana
Level 156
God Stats
3W - 6L
1,423 SR
Queue Stats
647W - 657L
1,496 Elo+
Party 1
Hou Yi
Hou Yi
mixto_calorico44
Hou Yi
Level 4
God Stats
1W - 1L
1,664 SR
Queue Stats
2W - 1L
1,677 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ArreShadow
Nemesis
9
0 / 0 / 3
5,249
525
1,753
6,397
1,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 0 / 1
5,903
590
1,302
3,794
1,337
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Poseidon
SonRimuru
Poseidon
10
2 / 2 / 0
5,989
599
4,603
4,829
1,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
9 / 1 / 1
6,817
682
9,973
6,805
4,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ravana
8
0 / 0 / 7
5,236
524
4,203
4,238
2,824
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 2 / 0
4,963
496
2,331
4,378
1,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 3 / 0
4,769
477
2,160
6,964
3,330
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
1 / 1 / 0
4,884
488
1,120
7,767
5,582
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ravana
ese355
Ravana
9
1 / 3 / 0
5,150
515
3,289
8,323
2,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

3
0 / 3 / 0
3,656
366
458
3,322
591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
12
Kills
3
3
Deaths
12
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
0
0
W
Nemesis
ArreShadow
Nemesis
0
0
3
1.5
L
1
3
0
0.33
W
1
0
1
1.5
W
Poseidon
SonRimuru
Poseidon
2
2
0
1
W
9
1
1
9.5
W
Ravana
0
0
7
3.5
L
1
1
0
1
L
Ravana
ese355
Ravana
1
3
0
0.33
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,834
Damage
9,358
26,063
Taken
30,754
11,489
Mitigated
13,766
6,210
Healing
7,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,331
185
0
500
4,378
1,358
0
0
4,378
38,737
0
W
Nemesis
ArreShadow
Nemesis
1,753
621
0
1,572
6,397
1,839
0
318
6,079
0
30,440
L
2,160
985
266
944
6,964
3,330
0
0
6,964
8,442
0
W
1,302
547
0
468
3,794
1,337
0
1,821
1,973
0
41,844
W
Poseidon
SonRimuru
Poseidon
4,603
1,107
0
985
4,829
1,262
1,494
0
4,829
31,280
0
W
9,973
5,120
0
2,502
6,805
4,227
0
1,803
5,002
0
46,097
W
Ravana
4,203
1,866
0
683
4,238
2,824
0
549
3,689
0
20,427
L
1,120
350
0
1,892
7,767
5,582
0
2,777
4,734
0
18,547
L
Ravana
ese355
Ravana
3,289
1,207
0
3,254
8,323
2,905
0
1,520
6,753
0
31,416
L
458
276
0
345
3,322
591
0
0
3,322
0
6,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,194
Gold Earned
23,422
301
Minions Killed
196
0
Camps Cleared
0
1,002,647
Distance Traveled
973,630
10
Wards Purchased
202
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,963
496
76
8
0
187,070
2
W
Nemesis
5,249
525
63
6
0
237,323
2
L
Atlas
4,769
477
4
0
0
205,906
4
W
Ullr
5,903
590
78
8
0
192,274
4
W
Poseidon
5,989
599
68
7
0
173,687
2
W
Osiris
6,817
682
65
7
0
205,940
0
W
Ravana
5,236
524
27
3
0
193,423
2
L
Tyr
4,884
488
38
4
0
205,960
0
L
Ravana
5,150
515
63
6
0
196,890
1
L
Hou Yi
3,656
366
15
2
0
177,804
195

Distance Traveled

Minion Kills by Role

Gold Earned by Role