Player Matchup

Neith
Neith
 
Neith
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
Noka47
Merlin
Level 139
God Stats
3W - 5L
1,527 SR
Queue Stats
117W - 112L
1,555 Elo+
Party 3
Camazotz
Camazotz
alexgg8302
Camazotz
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 56L
1,595 Elo+
Party 3
Tyr
Tyr
mo_hawai
Tyr
Level 160
God Stats
12W - 15L
1,428 SR
Queue Stats
450W - 429L
1,556 Elo+
Solo
Atlas
Atlas
sapa159
Atlas
Level 127
God Stats
11W - 4L
1,662 SR
Queue Stats
75W - 68L
1,577 Elo+
Party 3
Team Averages
Level 140
1,523 SR
1,557 Elo+

VS

Team Averages
Level 99
1,466 SR
1,332 Elo+
Cerberus
Cerberus
A_Djinsse
Cerberus
Level 49
God Stats
4W - 5L
1,464 SR
Queue Stats
16W - 26L
1,196 Elo+
Party 2
Baron Samedi
Baron Samedi
BacardiRD
Baron Samedi
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,434 Elo+
Party 1
Sol
Sol
RidiculouslyFly
Sol
Level 128
God Stats
9W - 9L
1,573 SR
Queue Stats
40W - 48L
1,444 Elo+
Party 1
Da Ji
Da Ji
ZakaWM
Da Ji
Level 104
God Stats
0W - 1L
1,295 SR
Queue Stats
30W - 36L
1,295 Elo+
Party 2
Neith
Neith
Zeyno_LT
Neith
Level 97
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 36L
1,289 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
19
9 / 2 / 7
12,690
577
24,115
16,634
8,151
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Merlin
Noka47
Merlin
19
7 / 3 / 8
11,694
532
20,162
14,518
7,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Camazotz
alexgg8302
Camazotz
19
6 / 1 / 6
11,809
537
13,522
26,669
12,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
3 / 2 / 7
11,979
545
15,490
26,233
23,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Atlas
sapa159
Atlas
17
3 / 2 / 15
11,246
511
11,131
19,390
18,413
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
A_Djinsse
Cerberus
14
1 / 5 / 4
8,744
397
8,462
25,491
25,423
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
BacardiRD
Baron Samedi
13
0 / 7 / 0
8,879
404
14,290
18,328
8,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
0 / 2 / 2
11,348
516
15,134
16,742
9,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
ZakaWM
Da Ji
17
4 / 7 / 4
11,410
519
13,757
27,077
13,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Zeyno_LT
Neith
16
5 / 7 / 0
10,846
493
15,769
20,193
7,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
20
28
Kills
10
10
Deaths
28
43
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
9
2
7
6.25
L
Cerberus
A_Djinsse
Cerberus
1
5
4
0.6
L
Baron Samedi
BacardiRD
Baron Samedi
0
7
0
0
W
Merlin
Noka47
Merlin
7
3
8
3.67
L
0
2
2
0.5
L
Da Ji
ZakaWM
Da Ji
4
7
4
0.86
L
Neith
Zeyno_LT
Neith
5
7
0
0.71
W
Camazotz
alexgg8302
Camazotz
6
1
6
9
W
3
2
7
3.25
W
Atlas
sapa159
Atlas
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,420
Damage
67,412
103,444
Taken
107,831
70,723
Mitigated
64,903
42,190
Healing
32,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
24,115
11,822
0
6,879
16,634
8,151
1,528
1,970
14,660
0
112,010
L
Cerberus
A_Djinsse
Cerberus
8,462
629
201
4,780
25,491
25,423
0
10,345
14,921
28,212
0
L
Baron Samedi
BacardiRD
Baron Samedi
14,290
837
1,356
2,642
18,328
8,725
312
9,524
8,752
68,041
0
W
Merlin
Noka47
Merlin
20,162
1,398
0
634
14,518
7,831
1,248
6,346
7,875
119,710
0
L
15,134
5,504
0
9,269
16,742
9,096
858
614
15,416
104,044
11,433
L
Da Ji
ZakaWM
Da Ji
13,757
4,481
0
7,605
27,077
13,803
0
6,107
20,823
0
78,851
L
Neith
Zeyno_LT
Neith
15,769
5,569
0
6,675
20,193
7,856
0
4,247
15,888
0
90,534
W
Camazotz
alexgg8302
Camazotz
13,522
5,546
0
17,861
26,669
12,870
756
6,655
19,851
0
98,121
W
15,490
2,663
0
12,030
26,233
23,458
453
11,066
15,117
0
103,022
W
Atlas
sapa159
Atlas
11,131
4,182
0
4,786
19,390
18,413
331
9,008
9,970
23,770
2,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,418
Gold Earned
51,227
664
Minions Killed
571
0
Camps Cleared
0
2,145,245
Distance Traveled
1,941,447
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,690
577
178
8
0
386,465
1
L
Cerberus
8,744
397
36
2
0
408,708
2
L
Baron Samedi
8,879
404
120
5
0
360,471
3
W
Merlin
11,694
532
170
8
0
410,386
1
L
Sol
11,348
516
191
9
0
386,932
5
L
Da Ji
11,410
519
102
5
0
411,492
3
L
Neith
10,846
493
122
6
0
373,844
6
W
Camazotz
11,809
537
122
6
0
475,886
1
W
Tyr
11,979
545
168
8
0
446,001
5
W
Atlas
11,246
511
26
1
0
426,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role