Player Matchup

Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
BushD1dHarambe0
Loki
Level 62
God Stats
4W - 1L
1,700 SR
Queue Stats
422W - 321L
1,607 Elo+
Solo
Nu Wa
Nu Wa
Meatbawl
Nu Wa
Level 146
God Stats
4W - 2L
1,515 SR
Queue Stats
100W - 99L
1,506 Elo+
Solo
Skadi
Skadi
Talimane
Skadi
Level 154
God Stats
9W - 14L
1,386 SR
Queue Stats
849W - 882L
1,471 Elo+
Solo
Team Averages
Level 136
1,520 SR
1,517 Elo+

VS

Team Averages
Level 124
1,554 SR
1,491 Elo+
Tyr
Tyr
Final_Boss_Grim
Tyr
Level 129
God Stats
1W - 2L
1,453 SR
Queue Stats
118W - 110L
1,544 Elo+
Solo
Kumbhakarna
Kumbhakarna
NEONSATAN
Kumbhakarna
Level 130
God Stats
1W - 2L
1,396 SR
Queue Stats
207W - 195L
1,484 Elo+
Solo
He Bo
He Bo
SniffyOyster9
He Bo
Level 101
God Stats
3W - 2L
1,659 SR
Queue Stats
148W - 133L
1,554 Elo+
Solo
Cerberus
Cerberus
TuxedoMaskPony
Cerberus
Level 135
God Stats
3W - 5L
1,515 SR
Queue Stats
145W - 161L
1,408 Elo+
Solo
Apollo
Apollo
djcherricola
Apollo
Level 127
God Stats
1W - 2L
1,747 SR
Queue Stats
94W - 125L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
4 / 4 / 17
10,890
838
21,987
11,934
5,676
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
 
Hou Yi
19
8 / 2 / 18
10,852
835
20,518
8,860
4,437
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
11 / 6 / 8
11,728
902
12,622
12,627
5,726
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
Meatbawl
Nu Wa
15
3 / 5 / 17
9,594
738
12,486
10,178
4,451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Skadi
Talimane
Skadi
18
4 / 3 / 21
10,581
814
12,979
9,210
4,426
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 7
9,021
694
7,399
18,599
22,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kumbhakarna
NEONSATAN
Kumbhakarna
16
4 / 6 / 7
9,931
764
6,297
22,244
24,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

14
2 / 7 / 7
9,049
696
6,657
11,192
4,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cerberus
16
3 / 6 / 10
9,459
728
5,810
23,098
25,920
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
18
8 / 4 / 10
11,053
850
18,134
18,774
10,922
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
60
30
Kills
19
20
Deaths
30
81
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
4
17
3.13
W
Hou Yi
 
Hou Yi
8
2
18
8.5
W
11
6
8
2.5
L
2
7
7
0.79
W
Nu Wa
Meatbawl
Nu Wa
3
5
17
2.3
L
Kumbhakarna
NEONSATAN
Kumbhakarna
4
6
7
1.25
L
2
7
7
0.79
W
Skadi
Talimane
Skadi
4
3
21
4.83
L
Cerberus
3
6
10
1.33
L
Apollo
8
4
10
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,592
Damage
44,297
52,809
Taken
93,907
24,716
Mitigated
88,684
13,908
Healing
21,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
21,987
1,546
507
1,986
11,934
5,676
492
3,756
7,995
35,318
0
W
Hou Yi
 
Hou Yi
20,518
9,512
1,814
3,034
8,860
4,437
2,483
3,498
5,273
0
36,169
W
12,622
2,280
1,262
2,047
12,627
5,726
1,581
5,234
7,233
0
26,081
L
7,399
295
917
1,645
18,599
22,002
257
6,782
11,570
0
16,122
W
Nu Wa
Meatbawl
Nu Wa
12,486
4,058
398
818
10,178
4,451
1,618
3,794
6,225
23,224
0
L
Kumbhakarna
NEONSATAN
Kumbhakarna
6,297
317
1,510
2,896
22,244
24,929
0
7,304
14,686
14,547
0
L
6,657
811
858
213
11,192
4,911
44
4,940
6,106
15,198
0
W
Skadi
Talimane
Skadi
12,979
4,119
341
1,701
9,210
4,426
1,832
2,482
6,635
0
24,597
L
Cerberus
5,810
321
1,119
1,839
23,098
25,920
83
7,770
15,063
20,133
0
L
Apollo
18,134
10,502
2,503
7,792
18,774
10,922
1,955
6,597
12,009
0
45,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,645
Gold Earned
48,513
131
Minions Killed
144
0
Camps Cleared
0
1,143,529
Distance Traveled
1,147,591
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,890
838
36
3
0
234,473
1
W
Hou Yi
10,852
835
34
3
0
239,956
0
W
Loki
11,728
902
23
2
0
241,079
0
L
Tyr
9,021
694
13
1
0
247,314
6
W
Nu Wa
9,594
738
14
1
0
183,117
0
L
Kumbhakarna
9,931
764
22
2
0
230,656
2
L
He Bo
9,049
696
27
2
0
203,158
0
W
Skadi
10,581
814
24
2
0
244,904
0
L
Cerberus
9,459
728
24
2
0
228,007
2
L
Apollo
11,053
850
58
4
0
238,456
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role