Player Matchup

Chernobog
Chernobog
AgentKemono
Chernobog
Level 93
God Stats
0W - 1L
1,814 SR
Queue Stats
10W - 7L
1,675 Elo+
Party 1
Zhong Kui
Zhong Kui
KID CRUSHER51
Zhong Kui
Level 68
God Stats
0W - 1L
1,296 SR
Queue Stats
4W - 7L
1,191 Elo+
Party 1
Ra
Ra
VastWelfare
Ra
Level 113
God Stats
1W - 4L
1,601 SR
Queue Stats
135W - 168L
1,464 Elo+
Party 1
Sol
Sol
death577
Sol
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,386 Elo+
Party 1
Eset
Eset
zealousmisfit
Eset
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,480 Elo+
Party 1
Team Averages
Level 98
1,542 SR
1,439 Elo+

VS

Team Averages
Level 60
1,599 SR
1,571 Elo+
Guan Yu
Guan Yu
IMKINGJUNO
Guan Yu
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 12L
1,622 Elo+
Party 2
Tiamat
Tiamat
Moonlyghts
Tiamat
Level 64
God Stats
11W - 7L
1,785 SR
Queue Stats
602W - 600L
1,474 Elo+
Solo
Chernobog
Chernobog
PSA10pup
Chernobog
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 49L
1,627 Elo+
Party 2
Nike
Nike
PreWettest
Nike
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,540 Elo+
Solo
Skadi
Skadi
bentels
Skadi
Level 128
God Stats
2W - 2L
1,711 SR
Queue Stats
219W - 235L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
AgentKemono
Chernobog
19
4 / 2 / 13
11,340
667
17,488
16,692
8,797
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
KID CRUSHER51
Zhong Kui
18
2 / 5 / 16
11,052
650
21,752
25,494
19,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
4 / 5 / 13
11,478
675
15,345
21,965
18,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
3 / 5 / 13
10,967
645
16,455
18,300
8,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
6 / 8 / 7
11,924
701
19,024
26,054
12,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
IMKINGJUNO
Guan Yu
17
2 / 7 / 14
10,753
633
7,387
25,683
27,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Tiamat
Moonlyghts
Tiamat
19
3 / 2 / 14
11,583
681
21,319
18,429
16,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
PSA10pup
Chernobog
20
4 / 4 / 12
12,210
718
18,927
14,118
7,182
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
5 / 3 / 19
12,514
736
18,873
25,099
34,339
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Skadi
bentels
Skadi
20
11 / 3 / 14
13,476
793
30,907
23,207
12,174
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
98
19
Kills
25
25
Deaths
19
62
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Chernobog
AgentKemono
Chernobog
4
2
13
5.25
W
Guan Yu
IMKINGJUNO
Guan Yu
2
7
14
1.29
L
Zhong Kui
KID CRUSHER51
Zhong Kui
2
5
16
2
W
Tiamat
Moonlyghts
Tiamat
3
2
14
5
W
Chernobog
PSA10pup
Chernobog
4
4
12
2.5
W
5
3
19
4.83
L
4
5
13
2.1
W
Skadi
bentels
Skadi
11
3
14
6
L
3
5
13
1.9
L
6
8
7
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,064
Damage
97,413
108,505
Taken
106,536
66,906
Mitigated
98,099
51,591
Healing
42,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
AgentKemono
Chernobog
17,488
9,552
1,402
4,433
16,692
8,797
3,148
5,189
11,417
0
30,833
W
Guan Yu
IMKINGJUNO
Guan Yu
7,387
741
4,661
4,725
25,683
27,833
194
16,837
8,338
0
10,265
L
Zhong Kui
KID CRUSHER51
Zhong Kui
21,752
1,269
0
6,376
25,494
19,134
1,069
5,149
20,167
27,960
0
W
Tiamat
Moonlyghts
Tiamat
21,319
886
5,390
5,813
18,429
16,571
886
11,810
6,458
47,548
0
W
Chernobog
PSA10pup
Chernobog
18,927
9,702
3,224
2,399
14,118
7,182
3,896
9,407
4,306
0
44,612
W
18,873
951
3,137
3,417
25,099
34,339
729
15,203
9,541
0
29,033
L
15,345
2,168
12,197
8,737
21,965
18,950
632
3,668
18,057
35,073
0
W
Skadi
bentels
Skadi
30,907
13,587
2,603
6,873
23,207
12,174
3,638
17,744
5,317
0
56,500
L
16,455
1,982
219
3,632
18,300
8,000
1,872
3,380
14,824
29,027
0
L
19,024
1,480
6,317
8,278
26,054
12,025
713
3,933
21,953
40,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,761
Gold Earned
60,536
179
Minions Killed
184
0
Camps Cleared
0
1,438,183
Distance Traveled
1,499,376
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
11,340
667
33
2
0
303,627
1
W
Guan Yu
10,753
633
6
0
0
304,814
0
L
Zhong Kui
11,052
650
21
1
0
301,414
2
W
Tiamat
11,583
681
53
3
0
309,022
1
W
Chernobog
12,210
718
53
3
0
284,718
2
W
Nike
12,514
736
25
1
0
334,760
0
L
Ra
11,478
675
43
3
0
305,742
3
W
Skadi
13,476
793
47
3
0
266,062
0
L
Sol
10,967
645
41
2
0
259,410
0
L
Eset
11,924
701
41
2
0
267,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role