Player Matchup

Yu Huang
Yu Huang
Karma808
Yu Huang
Level 29
God Stats
21W - 15L
1,593 SR
Queue Stats
150W - 110L
1,616 Elo+
Party 1
Nemesis
Nemesis
KronaRagnarok
Nemesis
Level 89
God Stats
4W - 1L
1,803 SR
Queue Stats
335W - 298L
1,627 Elo+
Party 1
Bacchus
Bacchus
Stevie450
Bacchus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 30L
1,628 Elo+
Party 1
Team Averages
Level 44
1,632 SR
1,624 Elo+

VS

Team Averages
Level 116
1,548 SR
1,544 Elo+
Ymir
Ymir
 
Ymir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Tyief
Charybdis
Level 106
God Stats
0W - 1L
1,483 SR
Queue Stats
19W - 15L
1,568 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Zellyz
Morgan Le Fay
Level 83
God Stats
2W - 2L
1,660 SR
Queue Stats
63W - 64L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Karma808
Yu Huang
17
4 / 1 / 9
11,163
698
16,330
7,398
3,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
16
7 / 3 / 7
11,748
734
14,091
17,839
9,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
Stevie450
Bacchus
15
4 / 2 / 10
11,912
745
10,571
17,534
23,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 7 / 3
8,932
558
4,526
20,051
17,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Tyief
Charybdis
16
2 / 5 / 2
10,703
669
10,205
11,653
4,073
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morgan Le Fay
Zellyz
Morgan Le Fay
16
4 / 3 / 2
10,611
663
11,709
12,978
5,093
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
15
Kills
6
6
Deaths
15
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
7
3
0.21
W
Yu Huang
Karma808
Yu Huang
4
1
9
8.5
W
Nemesis
7
3
7
3.5
W
Bacchus
Stevie450
Bacchus
4
2
10
4.5
L
Charybdis
Tyief
Charybdis
2
5
2
0.6
L
Morgan Le Fay
Zellyz
Morgan Le Fay
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,992
Damage
26,440
42,771
Taken
44,682
36,779
Mitigated
26,583
7,027
Healing
3,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,526
840
0
650
20,051
17,417
0
10,634
9,417
12,243
0
W
Yu Huang
Karma808
Yu Huang
16,330
1,449
0
1,250
7,398
3,776
1,473
3,492
3,906
55,439
0
W
Nemesis
14,091
7,492
0
3,865
17,839
9,278
950
8,080
9,759
0
41,243
W
Bacchus
Stevie450
Bacchus
10,571
1,450
0
1,912
17,534
23,725
318
5,176
12,358
24,059
0
L
Charybdis
Tyief
Charybdis
10,205
5,760
0
1,045
11,653
4,073
1,182
9,112
2,541
0
38,829
L
Morgan Le Fay
Zellyz
Morgan Le Fay
11,709
831
62
1,917
12,978
5,093
459
7,732
5,246
43,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,823
Gold Earned
30,246
167
Minions Killed
158
7
Camps Cleared
6
896,702
Distance Traveled
679,209
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,932
558
15
1
1
170,255
4
W
Yu Huang
11,163
698
71
4
1
294,153
3
W
Nemesis
11,748
734
64
4
6
288,671
3
W
Bacchus
11,912
745
32
2
0
313,878
1
L
Charybdis
10,703
669
74
5
2
247,165
5
L
Morgan Le Fay
10,611
663
69
4
3
261,789
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role