Player Matchup

Ao Kuang
Ao Kuang
DarthShmegma
Ao Kuang
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,581 Elo+
Party 3
Apollo
Apollo
NotTerMinaToRz
Apollo
Level 88
God Stats
1W - 1L
1,709 SR
Queue Stats
103W - 105L
1,518 Elo+
Party 1
Ne Zha
Ne Zha
X_TwinDream_X
Ne Zha
Level 141
God Stats
3W - 4L
1,709 SR
Queue Stats
262W - 239L
1,563 Elo+
Party 1
Janus
Janus
jackthechamp123
Janus
Level 121
God Stats
0W - 1L
1,263 SR
Queue Stats
172W - 145L
1,538 Elo+
Party 3
Chaac
Chaac
sanjay4000
Chaac
Level 67
God Stats
1W - 2L
1,722 SR
Queue Stats
17W - 16L
1,465 Elo+
Party 3
Team Averages
Level 105
1,581 SR
1,533 Elo+

VS

Team Averages
Level 125
1,585 SR
1,506 Elo+
Chiron
Chiron
 
Chiron
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
Driverblade
Xing Tian
Level 147
God Stats
14W - 7L
1,642 SR
Queue Stats
378W - 334L
1,517 Elo+
Party 2
Nike
Nike
Johnzo94
Nike
Level 145
God Stats
9W - 11L
1,447 SR
Queue Stats
218W - 195L
1,509 Elo+
Party 2
Nu Wa
Nu Wa
MC Cheza
Nu Wa
Level 127
God Stats
1W - 0L
1,746 SR
Queue Stats
125W - 111L
1,487 Elo+
Party 2
Bakasura
Bakasura
VOLVO_Evander240
Bakasura
Level 99
God Stats
73W - 61L
1,591 SR
Queue Stats
346W - 338L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DarthShmegma
Ao Kuang
17
3 / 5 / 0
10,562
480
8,499
25,854
11,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
0 / 7 / 1
8,953
407
5,362
19,460
7,265
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 3 / 2
9,577
435
9,545
22,865
21,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

14
2 / 7 / 0
8,749
398
10,246
14,840
5,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
15
0 / 4 / 1
8,823
401
8,095
18,187
13,487
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
20
11 / 0 / 1
13,570
617
16,024
9,079
4,093
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
Driverblade
Xing Tian
15
2 / 1 / 7
11,063
503
7,859
19,656
22,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nike
18
5 / 1 / 8
11,480
522
11,377
14,686
10,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
MC Cheza
Nu Wa
16
1 / 3 / 9
10,070
458
15,444
9,430
3,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
7 / 2 / 6
12,119
551
20,614
18,253
12,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
57
6
Kills
26
26
Deaths
7
4
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
11
0
1
11.5
L
Ao Kuang
DarthShmegma
Ao Kuang
3
5
0
0.6
W
Xing Tian
Driverblade
Xing Tian
2
1
7
5.5
W
Nike
5
1
8
9
W
Nu Wa
MC Cheza
Nu Wa
1
3
9
1.83
L
0
7
1
0.07
W
7
2
6
5
L
1
3
2
0.67
L
2
7
0
0.29
L
Chaac
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,747
Damage
71,318
101,206
Taken
71,104
59,472
Mitigated
53,114
21,837
Healing
18,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
16,024
6,399
1,457
4,039
9,079
4,093
3,449
1,598
7,317
0
127,134
L
Ao Kuang
DarthShmegma
Ao Kuang
8,499
3,940
0
8,261
25,854
11,880
0
3,986
20,557
105,199
0
W
Xing Tian
Driverblade
Xing Tian
7,859
806
0
3,130
19,656
22,574
90
5,951
13,445
38,298
3,304
W
Nike
11,377
3,172
0
2,499
14,686
10,159
246
5,100
9,406
0
89,278
W
Nu Wa
MC Cheza
Nu Wa
15,444
2,619
0
1,161
9,430
3,996
442
2,533
6,595
67,193
0
L
5,362
2,827
0
2,380
19,460
7,265
0
2,941
16,125
0
72,638
W
20,614
11,760
0
5,924
18,253
12,292
480
3,753
14,418
0
73,776
L
9,545
1,244
0
5,133
22,865
21,338
20
7,177
14,146
139
51,996
L
10,246
632
0
1,742
14,840
5,502
72
5,365
8,134
68,266
0
L
Chaac
8,095
1,860
0
4,321
18,187
13,487
0
1,955
13,978
0
71,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,664
Gold Earned
58,302
538
Minions Killed
612
0
Camps Cleared
0
1,998,448
Distance Traveled
2,155,301
19
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
13,570
617
199
9
0
433,107
8
L
Ao Kuang
10,562
480
135
6
0
398,571
2
W
Xing Tian
11,063
503
47
2
0
420,226
7
W
Nike
11,480
522
118
5
0
482,550
6
W
Nu Wa
10,070
458
114
5
0
406,047
3
L
Apollo
8,953
407
121
6
0
376,374
3
W
Bakasura
12,119
551
134
6
0
413,371
4
L
Ne Zha
9,577
435
78
4
0
456,691
7
L
Janus
8,749
398
92
4
0
345,143
3
L
Chaac
8,823
401
112
5
0
421,669
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role