Player Matchup

Loki
Loki
BatSoup8199
Loki
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,578 Elo+
Party 2
Cernunnos
Cernunnos
DaMedic ated
Cernunnos
Level 135
God Stats
4W - 2L
1,660 SR
Queue Stats
278W - 238L
1,567 Elo+
Party 2
Yemoja
Yemoja
DivineStature
Yemoja
Level 159
God Stats
3W - 2L
1,526 SR
Queue Stats
49W - 40L
1,590 Elo+
Party 2
Eset
Eset
ThePugNation
Eset
Level 115
God Stats
3W - 4L
1,500 SR
Queue Stats
27W - 37L
1,488 Elo+
Party 2
Chaac
Chaac
oClviks
Chaac
Level 25
God Stats
1W - 0L
1,179 SR
Queue Stats
139W - 112L
1,408 Elo+
Party 2
Team Averages
Level 90
1,473 SR
1,526 Elo+

VS

Team Averages
Level 92
1,579 SR
1,535 Elo+
Achilles
Achilles
Cookiezombie361
Achilles
Level 115
God Stats
10W - 2L
1,779 SR
Queue Stats
325W - 274L
1,569 Elo+
Party 1
Ymir
Ymir
Dxvilmaycry
Ymir
Level 104
God Stats
5W - 6L
1,490 SR
Queue Stats
228W - 210L
1,497 Elo+
Party 1
Artio
Artio
PaperGlizzy
Artio
Level 141
God Stats
0W - 1L
1,728 SR
Queue Stats
421W - 346L
1,592 Elo+
Party 1
Cernunnos
Cernunnos
Rat Uchiha
Cernunnos
Level 45
God Stats
9W - 5L
1,681 SR
Queue Stats
74W - 49L
1,579 Elo+
Party 1
Yu Huang
Yu Huang
SR Mesac DF
Yu Huang
Level 56
God Stats
23W - 25L
1,218 SR
Queue Stats
359W - 381L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 8
10,738
565
14,239
14,331
5,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
DaMedic ated
Cernunnos
17
6 / 3 / 9
11,144
587
18,382
20,283
8,299
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
3 / 1 / 10
9,260
487
6,448
12,001
8,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
3 / 2 / 6
10,583
557
11,825
9,997
3,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
oClviks
Chaac
18
7 / 2 / 3
11,205
590
15,444
22,299
16,308
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
0 / 6 / 5
7,657
403
7,462
18,404
19,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 6 / 1
8,409
443
6,173
18,365
9,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
4 / 5 / 1
10,138
534
17,632
23,220
24,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cernunnos
Rat Uchiha
Cernunnos
15
2 / 7 / 1
9,383
494
14,434
19,342
7,474
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Yu Huang
SR Mesac DF
Yu Huang
14
1 / 3 / 3
8,585
452
6,776
12,309
4,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
20
27
Kills
9
10
Deaths
27
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
8
2
8
6
L
Achilles
0
6
5
0.42
W
Cernunnos
DaMedic ated
Cernunnos
6
3
9
3.5
W
3
1
10
8
L
2
6
1
0.42
L
4
5
1
0.9
L
Cernunnos
Rat Uchiha
Cernunnos
2
7
1
0.36
L
Yu Huang
SR Mesac DF
Yu Huang
1
3
3
0.83
W
3
2
6
3
W
Chaac
oClviks
Chaac
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,338
Damage
52,477
78,911
Taken
91,640
42,918
Mitigated
66,718
31,260
Healing
26,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,239
4,225
0
990
14,331
5,837
0
4,774
9,456
0
92,088
L
Achilles
7,462
1,358
381
5,621
18,404
19,831
0
5,225
12,779
0
21,579
W
Cernunnos
DaMedic ated
Cernunnos
18,382
10,905
0
7,752
20,283
8,299
2,751
2,096
18,167
0
97,046
W
6,448
1,723
6,228
3,892
12,001
8,541
313
2,063
9,896
37,070
3,301
L
6,173
1,316
0
4,363
18,365
9,954
0
3,747
14,482
59,345
0
L
17,632
4,005
509
7,998
23,220
24,504
990
1,685
21,535
71,128
0
L
Cernunnos
Rat Uchiha
Cernunnos
14,434
7,110
0
5,646
19,342
7,474
0
1,381
17,591
0
86,207
L
Yu Huang
SR Mesac DF
Yu Huang
6,776
591
0
2,190
12,309
4,955
0
4,685
7,408
58,884
0
W
11,825
454
823
1,508
9,997
3,933
1,801
5,472
4,525
74,762
0
W
Chaac
oClviks
Chaac
15,444
3,415
0
10,067
22,299
16,308
1,068
15,311
6,157
0
79,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,930
Gold Earned
44,172
576
Minions Killed
476
0
Camps Cleared
0
1,805,188
Distance Traveled
1,628,215
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,738
565
113
6
0
425,967
4
L
Achilles
7,657
403
24
1
0
364,103
7
W
Cernunnos
11,144
587
143
8
0
341,538
1
W
Yemoja
9,260
487
58
3
0
330,920
3
L
Ymir
8,409
443
102
5
0
330,166
0
L
Artio
10,138
534
123
6
0
307,072
3
L
Cernunnos
9,383
494
133
7
0
297,789
1
L
Yu Huang
8,585
452
94
5
0
329,085
8
W
Eset
10,583
557
131
7
0
361,837
5
W
Chaac
11,205
590
131
7
0
344,926
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role