Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
DeucieDuce
Ishtar
Level 98
God Stats
6W - 7L
1,502 SR
Queue Stats
247W - 302L
1,394 Elo+
Party 1
Hou Yi
Hou Yi
ScOtTyJaY5
Hou Yi
Level 86
God Stats
18W - 22L
1,378 SR
Queue Stats
293W - 354L
1,403 Elo+
Party 1
Chronos
Chronos
SpeedNova
Chronos
Level 67
God Stats
7W - 6L
1,526 SR
Queue Stats
266W - 267L
1,404 Elo+
Solo
Cerberus
Cerberus
ma-Xi-musss
Cerberus
Level 44
God Stats
1W - 3L
1,227 SR
Queue Stats
39W - 50L
1,339 Elo+
Solo
Team Averages
Level 84
1,427 SR
1,408 Elo+

VS

Team Averages
Level 61
1,505 SR
1,444 Elo+
Thor
Thor
 
Thor
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
ArtyZeera
Yemoja
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,375 Elo+
Party 2
Yu Huang
Yu Huang
Boltzeeraa
Yu Huang
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 28L
1,413 Elo+
Party 2
Artemis
Artemis
LargeJohnson
Artemis
Level 65
God Stats
65W - 54L
1,527 SR
Queue Stats
114W - 130L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
3 / 4 / 1
5,886
535
4,580
10,043
3,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ishtar
DeucieDuce
Ishtar
10
2 / 1 / 2
5,850
532
1,716
6,416
2,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hou Yi
ScOtTyJaY5
Hou Yi
11
2 / 0 / 1
6,370
579
2,082
7,427
2,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chronos
SpeedNova
Chronos
9
0 / 3 / 1
5,709
519
4,649
7,786
2,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
ma-Xi-musss
Cerberus
9
2 / 1 / 1
5,664
515
2,315
7,906
4,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
4 / 2 / 2
6,540
595
5,777
7,489
3,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
 
Bellona
11
2 / 0 / 2
6,320
575
3,582
7,119
5,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
ArtyZeera
Yemoja
3
0 / 0 / 0
3,711
337
0
0
0
Yu Huang
Boltzeeraa
Yu Huang
8
0 / 3 / 1
5,195
472
3,206
5,157
1,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Artemis
LargeJohnson
Artemis
10
2 / 4 / 0
5,556
505
7,993
7,431
2,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
13
9
Kills
8
9
Deaths
9
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
4
1
0.88
L
Thor
 
Thor
4
2
2
2.5
L
Bellona
 
Bellona
2
0
2
3
L
Yemoja
ArtyZeera
Yemoja
0
0
0
0
L
Yu Huang
Boltzeeraa
Yu Huang
0
3
1
0.17
W
Ishtar
DeucieDuce
Ishtar
2
1
2
3
L
Artemis
LargeJohnson
Artemis
2
4
0
0.5
W
Hou Yi
ScOtTyJaY5
Hou Yi
2
0
1
2.5
W
Chronos
SpeedNova
Chronos
0
3
1
0.17
W
Cerberus
ma-Xi-musss
Cerberus
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,342
Damage
20,558
39,578
Taken
27,196
15,502
Mitigated
13,548
12,237
Healing
7,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
4,580
1,941
0
1,826
10,043
3,496
0
1,447
8,596
0
39,218
L
Thor
 
Thor
5,777
1,731
0
1,756
7,489
3,651
0
47
7,442
0
40,686
L
Bellona
 
Bellona
3,582
703
0
3,440
7,119
5,503
360
3,458
3,661
0
38,345
L
Yemoja
ArtyZeera
Yemoja
0
0
0
0
0
0
0
0
0
0
0
L
Yu Huang
Boltzeeraa
Yu Huang
3,206
521
0
493
5,157
1,652
0
0
5,157
27,921
0
W
Ishtar
DeucieDuce
Ishtar
1,716
578
0
2,946
6,416
2,208
277
0
6,416
0
30,892
L
Artemis
LargeJohnson
Artemis
7,993
4,475
0
1,553
7,431
2,742
16
3,459
3,972
0
32,391
W
Hou Yi
ScOtTyJaY5
Hou Yi
2,082
1,245
86
3,045
7,427
2,865
900
1,593
5,834
0
38,583
W
Chronos
SpeedNova
Chronos
4,649
2,408
0
1,815
7,786
2,763
902
0
7,786
37,405
0
W
Cerberus
ma-Xi-musss
Cerberus
2,315
474
147
2,372
7,906
4,170
0
166
7,740
17,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,479
Gold Earned
27,322
311
Minions Killed
246
0
Camps Cleared
0
958,858
Distance Traveled
856,442
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
5,886
535
65
6
0
208,039
3
L
Thor
6,540
595
78
7
0
200,568
0
L
Bellona
6,320
575
69
6
0
231,315
0
L
Yemoja
3,711
337
0
0
0
92,081
0
L
Yu Huang
5,195
472
50
5
0
181,207
3
W
Ishtar
5,850
532
57
5
0
189,870
3
L
Artemis
5,556
505
49
4
0
151,271
2
W
Hou Yi
6,370
579
79
7
0
178,403
0
W
Chronos
5,709
519
72
7
0
171,095
2
W
Cerberus
5,664
515
38
3
0
211,451
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role