Player Matchup

Geb
Geb
Diamond I
 
Geb
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Erlang Shen
Erlang Shen
Platinum I
Bigbrunojhctghnj
Erlang Shen
Platinum I
Level 149
God Stats
3W - 2L
1,500 SR
Queue Stats
879W - 1,065L
1,770 MMR
Solo
Thoth
Thoth
Diamond III
VeintiochoOnce
Thoth
Diamond III
Level 40
God Stats
6W - 1L
1,500 SR
Queue Stats
93W - 15L
2,624 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 116
1,500 SR
1,965 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 115
1,804 SR
1,887 MMR
Scylla
Scylla
Gold IV
Akuma Asu
Scylla
Gold IV
Level 106
God Stats
4W - 3L
1,664 SR
Queue Stats
125W - 151L
1,487 MMR
Party 1
Chiron
Chiron
Platinum V
GutsShinei
Chiron
Platinum V
Level 85
God Stats
3W - 2L
1,900 SR
Queue Stats
127W - 155L
1,763 MMR
Party 1
Odin
Odin
Masters
SneakyDoole
Odin
Masters
Level 153
God Stats
8W - 5L
1,849 SR
Queue Stats
254W - 237L
2,412 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
0 / 1 / 14
10,683
712
6,471
17,681
20,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erlang Shen
Bigbrunojhctghnj
Erlang Shen
15
5 / 1 / 9
10,326
688
15,785
18,872
15,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
11 / 0 / 5
11,938
796
28,614
12,783
6,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
FenrirAtlasAchillesAh Muzen CabPersephone

VS

Bans
BastetBaba YagaShivaYu HuangHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Akuma Asu
Scylla
13
1 / 6 / 1
9,011
601
8,564
12,912
3,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
GutsShinei
Chiron
13
1 / 8 / 1
8,713
581
10,098
22,085
7,265
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
0 / 2 / 2
8,854
590
12,568
19,435
20,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
16
Kills
2
2
Deaths
16
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
1
14
7
L
Scylla
Akuma Asu
Scylla
1
6
1
0.25
W
Erlang Shen
Bigbrunojhctghnj
Erlang Shen
5
1
9
9.5
L
Chiron
GutsShinei
Chiron
1
8
1
0.19
L
0
2
2
0.5
W
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,870
Damage
31,230
49,336
Taken
54,432
42,266
Mitigated
31,418
23,044
Healing
3,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
6,471
1,993
0
7,153
17,681
20,197
517
4,547
13,134
17,872
0
L
Scylla
Akuma Asu
Scylla
8,564
990
0
0
12,912
3,992
0
10,115
2,797
27,135
0
W
Erlang Shen
Bigbrunojhctghnj
Erlang Shen
15,785
9,510
0
8,587
18,872
15,979
1,075
3,471
15,244
0
35,666
L
Chiron
GutsShinei
Chiron
10,098
3,897
300
2,178
22,085
7,265
0
15,825
6,260
0
26,535
L
12,568
2,574
0
1,102
19,435
20,161
0
9,192
10,243
0
31,515
W
28,614
706
398
6,906
12,783
6,090
639
1,506
11,277
84,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,947
Gold Earned
26,578
184
Minions Killed
127
10
Camps Cleared
2
860,895
Distance Traveled
772,139
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,683
712
20
1
0
280,052
3
L
Scylla
9,011
601
44
3
0
246,150
0
W
Erlang Shen
10,326
688
38
3
2
296,579
1
L
Chiron
8,713
581
43
3
1
253,803
0
L
Odin
8,854
590
40
3
1
272,186
5
W
Thoth
11,938
796
126
8
8
284,264
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role