Player Matchup

Charybdis
Charybdis
LordPistachio
Charybdis
Level 44
God Stats
22W - 11L
1,558 SR
Queue Stats
220W - 133L
1,649 Elo+
Party 2
Bakasura
Bakasura
Minito_Agara
Bakasura
Level 160
God Stats
9W - 5L
1,575 SR
Queue Stats
387W - 299L
1,680 Elo+
Party 2
Erlang Shen
Erlang Shen
Voltibear
Erlang Shen
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,381 Elo+
Solo
Geb
Geb
Z3R0 Endings
Geb
Level 77
God Stats
2W - 0L
1,852 SR
Queue Stats
129W - 132L
1,392 Elo+
Solo
Sol
Sol
taygarrett999
Sol
Level 144
God Stats
6W - 4L
1,626 SR
Queue Stats
501W - 449L
1,666 Elo+
Party 2
Team Averages
Level 93
1,622 SR
1,554 Elo+

VS

Team Averages
Level 80
1,565 SR
1,487 Elo+
Mercury
Mercury
 
Mercury
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
 
Skadi
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
JohnnyBRAVO5446
Scylla
Level 52
God Stats
103W - 99L
1,421 SR
Queue Stats
187W - 217L
1,389 Elo+
Solo
Jormungandr
Jormungandr
OzenNeko
Jormungandr
Level 121
God Stats
22W - 24L
1,550 SR
Queue Stats
237W - 207L
1,532 Elo+
Party 1
Geb
Geb
T4ZM4NI4DEVILpr
Geb
Level 22
God Stats
12W - 5L
1,855 SR
Queue Stats
26W - 26L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
LordPistachio
Charybdis
13
1 / 1 / 4
7,706
482
5,940
12,138
4,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
Minito_Agara
Bakasura
17
12 / 2 / 1
9,990
624
11,516
12,967
7,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
Voltibear
Erlang Shen
13
0 / 5 / 1
7,739
484
2,132
15,286
7,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 2 / 8
7,886
493
7,008
9,887
9,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
4 / 3 / 6
9,177
574
11,295
10,960
5,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
4 / 3 / 2
9,531
596
6,291
14,006
6,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Skadi
 
Skadi
10
0 / 6 / 2
6,944
434
6,918
10,639
3,120
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 4 / 2
7,876
492
3,924
10,140
4,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
OzenNeko
Jormungandr
16
5 / 0 / 0
10,071
629
8,799
5,738
4,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
2 / 4 / 1
7,325
458
3,845
13,459
10,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
17
Kills
12
13
Deaths
17
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
4
3
2
1.67
L
Skadi
 
Skadi
0
6
2
0.17
L
1
4
2
0.5
W
Charybdis
LordPistachio
Charybdis
1
1
4
3
W
Bakasura
Minito_Agara
Bakasura
12
2
1
6.25
L
Jormungandr
OzenNeko
Jormungandr
5
0
0
5
L
2
4
1
0.63
W
Erlang Shen
Voltibear
Erlang Shen
0
5
1
0.1
W
0
2
8
2
W
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,891
Damage
29,777
61,238
Taken
53,982
34,378
Mitigated
29,476
25,961
Healing
3,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
6,291
3,310
0
250
14,006
6,812
98
4,362
9,372
0
92,346
L
Skadi
 
Skadi
6,918
2,916
0
500
10,639
3,120
0
2,369
7,690
0
45,534
L
3,924
429
0
689
10,140
4,121
886
5,571
4,057
43,483
0
W
Charybdis
LordPistachio
Charybdis
5,940
3,870
0
6,655
12,138
4,706
0
1,879
10,259
0
67,553
W
Bakasura
Minito_Agara
Bakasura
11,516
6,961
0
5,429
12,967
7,303
0
1,733
11,234
0
81,093
L
Jormungandr
OzenNeko
Jormungandr
8,799
3,861
0
1,208
5,738
4,752
46
1,041
4,697
75,022
0
L
3,845
926
0
1,089
13,459
10,671
0
4,155
8,402
18,574
0
W
Erlang Shen
Voltibear
Erlang Shen
2,132
1,008
0
5,292
15,286
7,872
0
8,173
7,113
0
52,904
W
7,008
795
473
2,120
9,887
9,346
87
2,547
7,340
16,129
0
W
11,295
3,366
0
5,992
10,960
5,151
1,648
2,236
8,724
64,184
7,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,498
Gold Earned
41,747
472
Minions Killed
463
0
Camps Cleared
0
1,650,724
Distance Traveled
1,621,513
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,531
596
143
9
0
394,009
1
L
Skadi
6,944
434
75
5
0
268,899
0
L
Scylla
7,876
492
87
5
0
313,410
2
W
Charybdis
7,706
482
114
7
0
320,161
2
W
Bakasura
9,990
624
131
8
0
384,303
1
L
Jormungandr
10,071
629
141
9
0
303,328
0
L
Geb
7,325
458
17
1
0
341,867
2
W
Erlang Shen
7,739
484
108
7
0
307,794
0
W
Geb
7,886
493
16
1
0
355,843
0
W
Sol
9,177
574
103
6
0
282,623
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role