Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Chatonade
Hachiman
Level 83
God Stats
2W - 0L
1,597 SR
Queue Stats
86W - 67L
1,643 Elo+
Party 2
Ishtar
Ishtar
JJtheQueen
Ishtar
Level 124
God Stats
20W - 13L
1,585 SR
Queue Stats
150W - 114L
1,611 Elo+
Party 2
Ra
Ra
JuanchoSTb
Ra
Level 109
God Stats
12W - 10L
1,614 SR
Queue Stats
169W - 186L
1,582 Elo+
Solo
Atlas
Atlas
Lord Cthulhu544
Atlas
Level 158
God Stats
31W - 33L
1,391 SR
Queue Stats
224W - 230L
1,480 Elo+
Solo
Team Averages
Level 126
1,537 SR
1,563 Elo+

VS

Team Averages
Level 110
1,571 SR
1,347 Elo+
Hades
Hades
Divine Prod
Hades
Level 128
God Stats
0W - 3L
1,645 SR
Queue Stats
95W - 110L
1,395 Elo+
Party 1
Chang'e
Chang'e
InspctrPancakes
Chang'e
Level 122
God Stats
0W - 1L
1,462 SR
Queue Stats
0W - 6L
1,090 Elo+
Party 1
Sobek
Sobek
Kurama77
Sobek
Level 106
God Stats
0W - 1L
1,698 SR
Queue Stats
1W - 8L
1,090 Elo+
Party 1
Rama
Rama
Sttanley197
Rama
Level 66
God Stats
28W - 22L
1,703 SR
Queue Stats
214W - 197L
1,686 Elo+
Solo
Achilles
Achilles
xinfamousdpg
Achilles
Level 127
God Stats
0W - 2L
1,346 SR
Queue Stats
178W - 201L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
7 / 0 / 9
10,087
841
12,676
10,452
5,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
Chatonade
Hachiman
17
3 / 0 / 7
9,761
813
11,892
7,111
3,369
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ishtar
JJtheQueen
Ishtar
17
4 / 0 / 9
10,440
870
11,432
7,159
4,110
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
2 / 0 / 9
10,014
835
4,376
8,819
4,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
1 / 0 / 9
10,019
835
4,410
4,800
5,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 0
7,521
627
7,176
10,528
8,238
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 2 / 0
7,824
652
4,998
12,752
5,782
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
Kurama77
Sobek
12
0 / 5 / 0
7,048
587
2,090
11,924
13,206
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
0 / 1 / 0
7,297
608
1,108
3,622
1,342
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Achilles
xinfamousdpg
Achilles
14
0 / 6 / 0
7,896
658
5,828
17,215
14,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
0
17
Kills
0
0
Deaths
17
43
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
7
0
9
11.5
W
Hachiman
Chatonade
Hachiman
3
0
7
6.5
L
0
3
0
0
L
0
2
0
0
W
Ishtar
JJtheQueen
Ishtar
4
0
9
8.5
W
2
0
9
6.5
L
Sobek
Kurama77
Sobek
0
5
0
0
W
1
0
9
5.5
L
0
1
0
0
L
Achilles
xinfamousdpg
Achilles
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,786
Damage
21,200
38,341
Taken
56,041
22,909
Mitigated
42,804
16,761
Healing
11,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
12,676
3,949
0
1,194
10,452
5,514
644
5,601
4,053
0
29,696
W
Hachiman
Chatonade
Hachiman
11,892
6,619
0
3,015
7,111
3,369
2,265
2,431
4,680
0
49,400
L
7,176
221
31
1,437
10,528
8,238
0
2,163
8,149
21,243
0
L
4,998
134
3,255
4,144
12,752
5,782
0
1,204
11,348
30,070
0
W
Ishtar
JJtheQueen
Ishtar
11,432
8,508
0
2,670
7,159
4,110
5,813
2,364
4,795
0
53,772
W
4,376
287
2,705
5,192
8,819
4,679
2,115
3,491
5,328
35,628
0
L
Sobek
Kurama77
Sobek
2,090
0
0
737
11,924
13,206
0
1,486
10,259
3,876
0
W
4,410
1,761
0
1,985
4,800
5,237
70
377
4,423
21,847
0
L
1,108
1,027
0
531
3,622
1,342
0
878
2,660
0
11,146
L
Achilles
xinfamousdpg
Achilles
5,828
1,493
0
1,127
17,215
14,236
0
2,511
14,519
0
31,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,321
Gold Earned
37,586
295
Minions Killed
165
0
Camps Cleared
0
1,376,048
Distance Traveled
954,226
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,087
841
41
3
0
304,870
2
W
Hachiman
9,761
813
68
6
0
268,753
2
L
Hades
7,521
627
30
3
0
239,873
3
L
Chang'e
7,824
652
58
5
0
238,826
0
W
Ishtar
10,440
870
79
7
0
273,760
2
W
Ra
10,014
835
77
6
0
287,933
2
L
Sobek
7,048
587
3
0
0
171,902
0
W
Atlas
10,019
835
30
3
0
240,732
4
L
Rama
7,297
608
24
2
0
81,197
2
L
Achilles
7,896
658
50
4
0
222,428
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role