Player Matchup

Cthulhu
Cthulhu
F1re L Ourson
Cthulhu
Level 99
God Stats
5W - 7L
1,533 SR
Queue Stats
155W - 147L
1,456 Elo+
Party 1
Horus
Horus
F1reFir
Horus
Level 115
God Stats
23W - 13L
1,576 SR
Queue Stats
110W - 96L
1,474 Elo+
Party 1
Baron Samedi
Baron Samedi
Fire mimou
Baron Samedi
Level 74
God Stats
34W - 15L
1,600 SR
Queue Stats
161W - 134L
1,542 Elo+
Party 1
Team Averages
Level 96
1,570 SR
1,491 Elo+

VS

Team Averages
Level 80
1,437 SR
1,406 Elo+
Chaac
Chaac
OccurredTuna451
Chaac
Level 48
God Stats
0W - 1L
1,361 SR
Queue Stats
47W - 70L
1,379 Elo+
Solo
Mercury
Mercury
RaazarRu
Mercury
Level 149
God Stats
11W - 17L
1,450 SR
Queue Stats
365W - 353L
1,536 Elo+
Solo
Merlin
Merlin
VIP3R7709
Merlin
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 76L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
7 / 1 / 13
8,787
879
12,140
10,578
8,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
F1reFir
Horus
14
7 / 0 / 12
9,071
907
11,991
10,891
9,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
Fire mimou
Baron Samedi
14
8 / 1 / 12
8,888
889
13,999
8,610
4,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 1
5,948
595
7,095
18,329
8,245
Mercury
RaazarRu
Mercury
9
0 / 6 / 2
6,228
623
4,578
12,679
5,835
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
VIP3R7709
Merlin
9
2 / 9 / 0
6,974
697
6,952
11,342
4,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
5
22
Kills
2
2
Deaths
22
37
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
7
1
13
13.5
W
Horus
F1reFir
Horus
7
0
12
13
W
Baron Samedi
Fire mimou
Baron Samedi
8
1
12
14
L
0
7
1
0.07
L
Mercury
RaazarRu
Mercury
0
6
2
0.17
L
Merlin
VIP3R7709
Merlin
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,130
Damage
18,625
30,079
Taken
42,350
21,731
Mitigated
18,160
19,836
Healing
4,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
12,140
604
1,188
4,378
10,578
8,009
441
2,900
7,678
28,884
0
W
Horus
F1reFir
Horus
11,991
5,460
2,253
5,896
10,891
9,042
733
3,011
7,880
0
30,996
W
Baron Samedi
Fire mimou
Baron Samedi
13,999
1,173
1,782
4,339
8,610
4,680
664
2,133
6,477
35,994
0
L
7,095
779
387
2,967
18,329
8,245
0
10,607
6,965
0
19,983
L
Mercury
RaazarRu
Mercury
4,578
1,911
0
133
12,679
5,835
0
7,218
4,766
0
9,076
L
Merlin
VIP3R7709
Merlin
6,952
881
258
416
11,342
4,080
0
7,211
3,683
14,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,746
Gold Earned
19,150
125
Minions Killed
62
9
Camps Cleared
0
625,942
Distance Traveled
505,026
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,787
879
44
4
4
218,160
1
W
Horus
9,071
907
50
5
4
219,011
2
W
Baron Samedi
8,888
889
31
3
1
188,771
0
L
Chaac
5,948
595
26
3
0
173,429
2
L
Mercury
6,228
623
18
2
0
178,594
0
L
Merlin
6,974
697
18
2
0
153,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role