Player Matchup

Aphrodite
Aphrodite
Masters
 
Aphrodite
Masters
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Set
Set
Diamond I
Geicò
Set
Diamond I
Level 107
God Stats
1W - 0L
1,875 SR
Queue Stats
93W - 36L
2,788 MMR
Party 1
Cthulhu
Cthulhu
Masters
itsRad
Cthulhu
Masters
Level 159
God Stats
4W - 1L
1,735 SR
Queue Stats
637W - 210L
2,677 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 140
1,704 SR
2,322 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 126
1,663 SR
2,224 MMR
Chiron
Chiron
Diamond I
 
Chiron
Diamond I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Yu Huang
Yu Huang
Diamond I
BerkMсFly
Yu Huang
Diamond I
Level 133
God Stats
1W - 2L
1,814 SR
Queue Stats
29W - 18L
2,775 MMR
Party 2
Amaterasu
Amaterasu
Diamond I
Muggingz
Amaterasu
Diamond I
Level 139
God Stats
0W - 1L
1,674 SR
Queue Stats
148W - 102L
2,397 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
17
1 / 2 / 3
11,639
647
10,600
13,208
7,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Set
Geicò
Set
18
6 / 2 / 3
12,641
702
21,019
17,127
15,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
itsRad
Cthulhu
16
2 / 2 / 5
12,693
705
19,769
24,656
26,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
AchillesCabrakanSobekAtlasThoth

VS

Bans
Ah Muzen CabGebPersephoneAresBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
17
4 / 3 / 2
11,568
643
15,517
18,030
9,274
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Yu Huang
BerkMсFly
Yu Huang
14
2 / 4 / 3
10,871
604
18,082
15,968
7,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
Muggingz
Amaterasu
15
0 / 2 / 4
10,347
575
7,394
21,795
26,450
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
15
9
Kills
6
6
Deaths
9
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
1
2
3
1.25
L
Chiron
 
Chiron
4
3
2
1.67
L
Yu Huang
BerkMсFly
Yu Huang
2
4
3
0.88
W
Set
Geicò
Set
6
2
3
3.75
L
Amaterasu
Muggingz
Amaterasu
0
2
4
1
W
Cthulhu
itsRad
Cthulhu
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,388
Damage
40,993
54,991
Taken
55,793
49,765
Mitigated
43,718
24,390
Healing
20,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
10,600
1,374
7,714
7,186
13,208
7,158
849
3,997
8,857
46,218
0
L
Chiron
 
Chiron
15,517
8,155
1,020
7,097
18,030
9,274
0
9,013
8,451
0
48,530
L
Yu Huang
BerkMсFly
Yu Huang
18,082
2,542
0
3,626
15,968
7,994
0
8,843
6,746
48,329
0
W
Set
Geicò
Set
21,019
6,680
0
3,120
17,127
15,950
1,995
5,187
11,541
0
80,542
L
Amaterasu
Muggingz
Amaterasu
7,394
2,620
826
7,996
21,795
26,450
0
12,811
8,425
0
22,260
W
Cthulhu
itsRad
Cthulhu
19,769
797
126
6,244
24,656
26,657
0
8,271
15,778
38,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,973
Gold Earned
32,786
215
Minions Killed
200
8
Camps Cleared
7
1,057,896
Distance Traveled
1,019,946
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,639
647
78
4
3
321,140
1
L
Chiron
11,568
643
67
4
1
362,450
1
L
Yu Huang
10,871
604
98
5
3
320,611
5
W
Set
12,641
702
106
6
4
346,947
5
L
Amaterasu
10,347
575
35
2
3
336,885
1
W
Cthulhu
12,693
705
31
2
1
389,809
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role