Player Matchup

King Arthur
King Arthur
Andersavage
King Arthur
Level 61
God Stats
0W - 2L
1,141 SR
Queue Stats
2W - 13L
1,072 Elo+
Party 2
Vulcan
Vulcan
GoblinKing08
Vulcan
Level 104
God Stats
0W - 2L
1,446 SR
Queue Stats
4W - 8L
1,431 Elo+
Party 2
Hou Yi
Hou Yi
fluckinoob
Hou Yi
Level 80
God Stats
5W - 8L
1,553 SR
Queue Stats
5W - 14L
1,324 Elo+
Party 2
Team Averages
Level 82
1,380 SR
1,276 Elo+

VS

Team Averages
Level 45
1,565 SR
1,401 Elo+
Morgan Le Fay
Morgan Le Fay
HereticJuice
Morgan Le Fay
Level 29
God Stats
3W - 0L
1,694 SR
Queue Stats
5W - 9L
1,324 Elo+
Party 1
Odin
Odin
SAVAGEGEEK
Odin
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,379 Elo+
Party 1
Sun Wukong
Sun Wukong
Snorky03
Sun Wukong
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Andersavage
King Arthur
16
1 / 6 / 6
11,757
588
8,607
32,603
30,511
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
15
1 / 9 / 7
11,571
579
13,513
19,974
7,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
fluckinoob
Hou Yi
18
6 / 3 / 2
13,516
676
19,149
23,097
9,675
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
HereticJuice
Morgan Le Fay
20
15 / 2 / 3
16,094
805
45,510
17,270
10,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

18
2 / 2 / 14
14,457
723
12,301
24,684
29,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
Snorky03
Sun Wukong
16
1 / 4 / 15
12,859
643
9,670
18,141
13,990
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
50
8
Kills
18
18
Deaths
8
15
Assists
32
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Andersavage
King Arthur
1
6
6
0.67
L
Vulcan
1
9
7
0.5
W
Morgan Le Fay
HereticJuice
Morgan Le Fay
15
2
3
8.25
W
2
2
14
4.5
W
Sun Wukong
Snorky03
Sun Wukong
1
4
15
2.13
L
Hou Yi
fluckinoob
Hou Yi
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,269
Damage
67,481
75,674
Taken
60,095
47,618
Mitigated
53,872
3,741
Healing
17,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Andersavage
King Arthur
8,607
1,584
0
1,964
32,603
30,511
0
21,623
10,980
530
42,559
L
Vulcan
13,513
2,446
0
230
19,974
7,432
0
11,047
8,927
49,626
0
W
Morgan Le Fay
HereticJuice
Morgan Le Fay
45,510
5,828
944
6,542
17,270
10,063
1,987
4,699
12,371
108,816
0
W
12,301
1,977
1,243
5,371
24,684
29,819
219
4,866
19,567
0
52,302
W
Sun Wukong
Snorky03
Sun Wukong
9,670
1,993
0
3,497
18,141
13,990
156
4,601
13,308
105
27,549
L
Hou Yi
fluckinoob
Hou Yi
19,149
7,595
0
1,547
23,097
9,675
0
13,916
9,181
0
62,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,844
Gold Earned
43,410
205
Minions Killed
240
5
Camps Cleared
11
994,520
Distance Traveled
1,190,577
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,757
588
50
3
2
327,778
3
L
Vulcan
11,571
579
63
3
0
314,611
7
W
Morgan Le Fay
16,094
805
128
6
4
383,046
3
W
Odin
14,457
723
61
3
7
442,105
4
W
Sun Wukong
12,859
643
51
3
0
365,426
1
L
Hou Yi
13,516
676
92
5
3
352,131
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role