Player Matchup

Charybdis
Charybdis
Gold IV
DarK_Fatality01
Charybdis
Gold IV
Level 108
God Stats
2W - 7L
1,432 SR
Queue Stats
118W - 177L
1,541 MMR
Solo
Zeus
Zeus
Gold IV
V_a_N-G_o_G
Zeus
Gold IV
Level 147
God Stats
33W - 47L
1,400 SR
Queue Stats
389W - 511L
1,579 MMR
Solo
Ymir
Ymir
Bronze III
dpoxolo006
Ymir
Bronze III
Level 139
God Stats
0W - 1L
1,812 SR
Queue Stats
2W - 3L
1,680 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,548 SR
1,600 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 76
1,525 SR
1,842 MMR
Shiva
Shiva
Silver II
CuchiKiller_06
Shiva
Silver II
Level 63
God Stats
4W - 1L
1,601 SR
Queue Stats
11W - 14L
1,533 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
MasterPro3117
Baron Samedi
Silver I
Level 126
God Stats
44W - 61L
1,474 SR
Queue Stats
903W - 1,482L
1,411 MMR
Solo
Horus
Horus
Diamond IV
VeintiochoOnce
Horus
Diamond IV
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 15L
2,583 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DarK_Fatality01
Charybdis
13
1 / 3 / 0
8,564
571
9,404
12,403
5,103
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 7 / 1
8,623
575
15,362
14,793
4,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 7 / 1
8,165
544
5,667
23,915
28,347
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
FreyaFenrirPersephoneAtlasThoth

VS

Bans
AchillesYu HuangSetHadesRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 12
11,478
765
15,460
26,295
31,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
MasterPro3117
Baron Samedi
16
7 / 0 / 8
11,339
756
19,266
10,191
6,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 0 / 11
11,757
784
11,547
23,092
22,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
48
1
Kills
17
17
Deaths
1
2
Assists
31
Player
Kills
Deaths
Assists
KDA
W
4
1
12
10
L
Charybdis
DarK_Fatality01
Charybdis
1
3
0
0.33
W
Baron Samedi
MasterPro3117
Baron Samedi
7
0
8
11
L
0
7
1
0.07
W
6
0
11
11.5
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,433
Damage
46,273
51,111
Taken
59,578
37,735
Mitigated
61,204
3,177
Healing
33,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,460
3,132
1,062
8,671
26,295
31,893
1,066
7,449
18,189
524
36,093
L
Charybdis
DarK_Fatality01
Charybdis
9,404
4,064
0
756
12,403
5,103
0
4,334
8,069
0
22,972
W
Baron Samedi
MasterPro3117
Baron Samedi
19,266
594
6,603
6,513
10,191
6,866
158
4,247
5,687
61,848
0
L
15,362
853
0
1,000
14,793
4,285
0
3,179
11,614
41,200
0
W
11,547
3,272
2,227
8,714
23,092
22,445
594
8,153
14,260
355
26,742
L
5,667
526
0
1,421
23,915
28,347
0
12,867
11,048
20,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,352
Gold Earned
34,574
144
Minions Killed
147
3
Camps Cleared
8
721,296
Distance Traveled
898,079
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,478
765
32
2
4
317,234
5
L
Charybdis
8,564
571
49
3
1
267,445
1
W
Baron Samedi
11,339
756
85
6
4
287,273
3
L
Zeus
8,623
575
70
5
2
245,057
2
W
Horus
11,757
784
30
2
0
293,572
7
L
Ymir
8,165
544
25
2
0
208,794
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role