Player Matchup

Hun Batz
Hun Batz
Call_Pizza_Pollo
Hun Batz
Level 49
God Stats
0W - 2L
1,318 SR
Queue Stats
126W - 185L
1,272 Elo+
Party 3
Ymir
Ymir
duecoyote01
Ymir
Level 8
God Stats
0W - 5L
1,105 SR
Queue Stats
4W - 11L
1,106 Elo+
Party 3
Hel
Hel
ericoc67
Hel
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 134L
1,165 Elo+
Party 3
Ishtar
Ishtar
fenriryes
Ishtar
Level 80
God Stats
2W - 3L
1,531 SR
Queue Stats
147W - 187L
1,335 Elo+
Solo
Bellona
Bellona
samdres31
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,107 Elo+
Party 3
Team Averages
Level 31
1,391 SR
1,197 Elo+

VS

Team Averages
Level 67
1,548 SR
1,375 Elo+
Cthulhu
Cthulhu
ImJustAnOwl
Cthulhu
Level 12
God Stats
4W - 10L
1,284 SR
Queue Stats
7W - 14L
1,260 Elo+
Party 2
Thanatos
Thanatos
LT_Driesthudle21
Thanatos
Level 85
God Stats
6W - 4L
1,649 SR
Queue Stats
85W - 115L
1,378 Elo+
Party 2
Agni
Agni
PriestCanary
Agni
Level 30
God Stats
3W - 2L
1,792 SR
Queue Stats
82W - 107L
1,410 Elo+
Party 2
Atlas
Atlas
R0L011
Atlas
Level 85
God Stats
8W - 9L
1,437 SR
Queue Stats
166W - 187L
1,385 Elo+
Party 1
Ishtar
Ishtar
YandereFanatic
Ishtar
Level 121
God Stats
25W - 15L
1,580 SR
Queue Stats
305W - 357L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,908
394
2,335
11,449
4,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 2 / 2
5,926
395
2,267
10,684
7,467
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

10
0 / 2 / 0
5,873
392
1,965
5,286
1,879
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ishtar
fenriryes
Ishtar
11
2 / 5 / 1
6,935
462
8,750
11,167
4,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
samdres31
Bellona
9
0 / 7 / 0
5,735
382
2,300
9,903
8,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ImJustAnOwl
Cthulhu
12
1 / 0 / 4
6,716
448
5,745
5,675
4,835
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
7 / 0 / 2
8,038
536
3,800
8,008
4,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 0 / 5
8,836
589
6,904
8,120
3,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Atlas
R0L011
Atlas
12
6 / 2 / 2
8,152
543
7,233
7,423
3,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 1 / 3
8,639
576
9,619
13,278
5,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
3
Kills
20
20
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Cthulhu
ImJustAnOwl
Cthulhu
1
0
4
3
W
7
0
2
8
W
2
0
5
4.5
W
Atlas
R0L011
Atlas
6
2
2
3.5
W
4
1
3
5.5
L
1
2
2
1
L
0
2
0
0
L
Ishtar
fenriryes
Ishtar
2
5
1
0.5
L
Bellona
samdres31
Bellona
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,617
Damage
33,301
48,489
Taken
42,504
26,124
Mitigated
21,913
7,211
Healing
20,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,335
615
0
2,534
11,449
4,288
0
4,196
7,095
0
30,034
W
Cthulhu
ImJustAnOwl
Cthulhu
5,745
526
0
1,000
5,675
4,835
0
638
5,037
30,236
0
W
3,800
764
0
10,014
8,008
4,357
0
467
7,541
0
44,709
W
6,904
829
0
1,762
8,120
3,662
738
1,754
6,366
77,410
0
W
Atlas
R0L011
Atlas
7,233
2,402
0
430
7,423
3,933
0
530
6,893
42,033
0
W
9,619
5,095
0
6,907
13,278
5,126
2,293
843
12,435
0
79,285
L
2,267
1,007
0
90
10,684
7,467
26
5,478
5,172
11,030
0
L
1,965
470
92
1,515
5,286
1,879
0
2,638
2,598
26,377
0
L
Ishtar
fenriryes
Ishtar
8,750
3,902
0
2,392
11,167
4,129
36
3,572
7,528
0
52,218
L
Bellona
samdres31
Bellona
2,300
1,217
0
588
9,903
8,361
156
3,330
6,214
0
19,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,377
Gold Earned
40,381
265
Minions Killed
473
0
Camps Cleared
0
1,276,772
Distance Traveled
1,480,247
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,908
394
71
5
0
296,155
1
W
Cthulhu
6,716
448
42
3
0
302,574
0
W
Thanatos
8,038
536
81
5
0
327,477
0
W
Agni
8,836
589
128
9
0
303,066
2
W
Atlas
8,152
543
83
6
0
297,880
0
W
Ishtar
8,639
576
139
9
0
249,250
4
L
Ymir
5,926
395
12
1
0
262,425
0
L
Hel
5,873
392
55
4
0
237,465
0
L
Ishtar
6,935
462
85
6
0
262,926
5
L
Bellona
5,735
382
42
3
0
217,801
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role