Player Matchup

Geb
Geb
Isguerra
Geb
Level 123
God Stats
1W - 1L
1,654 SR
Queue Stats
114W - 120L
1,465 Elo+
Solo
Ra
Ra
JineJene
Ra
Level 72
God Stats
1W - 5L
1,120 SR
Queue Stats
455W - 574L
1,466 Elo+
Party 1
Merlin
Merlin
KatoeyKIT
Merlin
Level 29
God Stats
0W - 2L
1,262 SR
Queue Stats
146W - 195L
1,371 Elo+
Party 1
Rama
Rama
SorestPainter23
Rama
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 63L
1,486 Elo+
Solo
Mulan
Mulan
daddy_fatsaxx_
Mulan
Level 21
God Stats
1W - 8L
1,337 SR
Queue Stats
10W - 15L
1,400 Elo+
Solo
Team Averages
Level 56
1,374 SR
1,438 Elo+

VS

Team Averages
Level 96
1,511 SR
1,507 Elo+
Neith
Neith
AtaMasala
Neith
Level 86
God Stats
33W - 46L
1,451 SR
Queue Stats
83W - 102L
1,495 Elo+
Solo
Mercury
Mercury
JohnyApplesacks
Mercury
Level 143
God Stats
1W - 2L
1,491 SR
Queue Stats
12W - 12L
1,396 Elo+
Solo
Olorun
Olorun
MajBromo
Olorun
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,498 Elo+
Party 2
Atlas
Atlas
REMOVEthySHIFT
Atlas
Level 133
God Stats
5W - 7L
1,476 SR
Queue Stats
247W - 202L
1,560 Elo+
Party 2
Lancelot
Lancelot
ZSMARTI
Lancelot
Level 108
God Stats
7W - 10L
1,640 SR
Queue Stats
294W - 251L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 1
8,238
634
7,088
19,539
17,466
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
1 / 2 / 1
9,394
723
8,121
11,835
5,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Merlin
KatoeyKIT
Merlin
15
0 / 2 / 3
8,409
647
8,982
10,244
4,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
3 / 5 / 2
9,134
703
8,517
13,378
6,954
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
1 / 4 / 1
8,442
649
9,948
19,744
16,894
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AtaMasala
Neith
16
1 / 1 / 6
9,260
712
7,234
6,912
3,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 0 / 8
9,596
738
6,678
8,117
3,598
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Olorun
MajBromo
Olorun
18
6 / 1 / 7
10,550
812
21,064
14,777
7,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
5 / 0 / 12
10,651
819
12,877
16,927
19,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lancelot
ZSMARTI
Lancelot
17
5 / 4 / 11
9,829
756
16,077
14,691
10,504
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
65
6
Kills
21
21
Deaths
6
8
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Neith
AtaMasala
Neith
1
1
6
4
L
1
8
1
0.19
L
1
2
1
0.75
W
4
0
8
8
L
Merlin
KatoeyKIT
Merlin
0
2
3
0.75
W
Olorun
MajBromo
Olorun
6
1
7
9.5
W
5
0
12
11
L
3
5
2
0.8
W
Lancelot
ZSMARTI
Lancelot
5
4
11
2.63
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,656
Damage
63,930
74,740
Taken
61,424
51,908
Mitigated
44,981
10,730
Healing
18,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
AtaMasala
Neith
7,234
3,071
0
1,533
6,912
3,406
1,511
3,906
3,006
0
28,970
L
7,088
773
409
2,763
19,539
17,466
0
9,599
9,940
20,549
0
L
8,121
615
887
2,654
11,835
5,968
330
4,561
7,274
43,956
0
W
6,678
2,059
0
446
8,117
3,598
833
2,165
5,952
0
29,102
L
Merlin
KatoeyKIT
Merlin
8,982
204
0
250
10,244
4,626
0
3,938
6,306
27,335
0
W
Olorun
MajBromo
Olorun
21,064
13,155
867
10,842
14,777
7,525
1,078
7,578
7,199
55,079
0
W
12,877
5,272
318
3,394
16,927
19,948
164
6,816
10,111
34,455
0
L
8,517
6,503
0
751
13,378
6,954
0
5,260
8,118
0
28,752
W
Lancelot
ZSMARTI
Lancelot
16,077
2,925
0
750
14,691
10,504
73
3,726
10,965
0
40,478
L
9,948
1,411
0
3,016
19,744
16,894
0
10,583
9,161
0
29,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,617
Gold Earned
49,886
248
Minions Killed
274
0
Camps Cleared
0
1,241,476
Distance Traveled
1,334,016
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,260
712
60
5
0
155,405
0
L
Geb
8,238
634
15
1
0
226,948
1
L
Ra
9,394
723
92
7
0
256,110
3
W
Mercury
9,596
738
58
4
0
327,391
0
L
Merlin
8,409
647
48
4
0
256,886
0
W
Olorun
10,550
812
79
6
0
255,939
0
W
Atlas
10,651
819
28
2
0
278,185
1
L
Rama
9,134
703
52
4
0
245,659
2
W
Lancelot
9,829
756
49
4
0
317,096
0
L
Mulan
8,442
649
41
3
0
255,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role