Player Matchup

Cerberus
Cerberus
Augie230
Cerberus
Level 47
God Stats
2W - 3L
1,248 SR
Queue Stats
140W - 167L
1,444 Elo+
Party 2
Hercules
Hercules
BlindSwordsman
Hercules
Level 144
God Stats
6W - 1L
1,748 SR
Queue Stats
103W - 100L
1,484 Elo+
Party 3
Nu Wa
Nu Wa
UltraMAGA
Nu Wa
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,192 Elo+
Solo
Cupid
Cupid
cheazilla
Cupid
Level 140
God Stats
3W - 0L
1,488 SR
Queue Stats
120W - 103L
1,522 Elo+
Party 2
Baron Samedi
Baron Samedi
lilbarbie
Baron Samedi
Level 32
God Stats
10W - 6L
1,526 SR
Queue Stats
120W - 109L
1,477 Elo+
Party 3
Team Averages
Level 76
1,502 SR
1,424 Elo+

VS

Team Averages
Level 57
1,541 SR
1,515 Elo+
Chiron
Chiron
Borreneitor
Chiron
Level 29
God Stats
5W - 6L
1,405 SR
Queue Stats
13W - 11L
1,517 Elo+
Solo
Sylvanus
Sylvanus
Shmugle
Sylvanus
Level 115
God Stats
19W - 10L
1,680 SR
Queue Stats
464W - 424L
1,543 Elo+
Party 1
Bellona
Bellona
TerdFlakepuddin
Bellona
Level 15
God Stats
50W - 36L
1,626 SR
Queue Stats
50W - 36L
1,579 Elo+
Party 1
Scylla
Scylla
callmetax
Scylla
Level 115
God Stats
7W - 9L
1,496 SR
Queue Stats
54W - 60L
1,497 Elo+
Solo
Loki
Loki
twelvebanned
Loki
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 13L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Augie230
Cerberus
15
3 / 2 / 12
8,605
782
8,705
11,187
5,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
16
10 / 0 / 3
9,339
849
13,583
18,456
11,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
UltraMAGA
Nu Wa
16
1 / 2 / 6
8,808
801
8,711
7,120
3,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
cheazilla
Cupid
16
6 / 1 / 9
9,178
834
11,949
7,767
3,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Baron Samedi
lilbarbie
Baron Samedi
13
0 / 2 / 8
7,566
688
4,109
7,042
3,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
14
1 / 5 / 3
7,420
675
7,449
11,492
4,240
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Shmugle
Sylvanus
13
0 / 4 / 3
7,490
681
6,483
15,378
13,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
3 / 6 / 2
7,991
726
11,833
17,726
18,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
callmetax
Scylla
16
2 / 4 / 0
8,411
765
5,063
9,391
3,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 1 / 2
7,084
644
3,806
5,838
2,008
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
16
20
Kills
6
7
Deaths
20
38
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Augie230
Cerberus
3
2
12
4.5
W
Hercules
10
0
3
11.5
L
Chiron
1
5
3
0.5
L
Sylvanus
Shmugle
Sylvanus
0
4
3
0.38
L
3
6
2
0.67
W
Nu Wa
UltraMAGA
Nu Wa
1
2
6
2
L
Scylla
callmetax
Scylla
2
4
0
0.5
W
Cupid
cheazilla
Cupid
6
1
9
10.5
W
Baron Samedi
lilbarbie
Baron Samedi
0
2
8
2
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,057
Damage
34,634
51,572
Taken
59,825
28,230
Mitigated
41,739
18,974
Healing
15,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Augie230
Cerberus
8,705
743
92
3,101
11,187
5,586
220
2,628
8,559
30,635
0
W
Hercules
13,583
5,953
0
8,417
18,456
11,911
178
3,785
14,671
0
21,481
L
Chiron
7,449
2,737
248
1,568
11,492
4,240
520
3,693
7,799
0
24,924
L
Sylvanus
Shmugle
Sylvanus
6,483
1,803
1,902
4,682
15,378
13,314
0
8,018
7,360
16,875
0
L
11,833
4,490
254
5,066
17,726
18,862
33
3,651
14,075
0
28,972
W
Nu Wa
UltraMAGA
Nu Wa
8,711
3,030
203
1,850
7,120
3,540
3,055
1,462
5,658
40,526
2,586
L
Scylla
callmetax
Scylla
5,063
286
0
1,032
9,391
3,315
0
3,041
6,350
31,361
0
W
Cupid
cheazilla
Cupid
11,949
6,988
0
3,696
7,767
3,411
1,438
1,330
6,437
0
40,146
W
Baron Samedi
lilbarbie
Baron Samedi
4,109
627
475
1,140
7,042
3,782
88
2,341
4,701
19,227
0
L
3,806
306
0
424
5,838
2,008
0
2,719
3,119
0
22,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,496
Gold Earned
38,396
262
Minions Killed
203
0
Camps Cleared
0
1,075,528
Distance Traveled
1,048,610
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,605
782
57
5
0
215,621
1
W
Hercules
9,339
849
22
2
0
245,251
0
L
Chiron
7,420
675
41
4
0
217,962
0
L
Sylvanus
7,490
681
21
2
0
183,179
1
L
Bellona
7,991
726
29
3
0
213,208
2
W
Nu Wa
8,808
801
74
7
0
179,986
3
L
Scylla
8,411
765
71
6
0
218,158
1
W
Cupid
9,178
834
66
6
0
237,879
0
W
Baron Samedi
7,566
688
43
4
0
196,791
0
L
Loki
7,084
644
41
4
0
216,103
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role