Player Matchup

Nemesis
Nemesis
CöffeeDröp
Nemesis
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 22L
1,571 Elo+
Solo
Janus
Janus
DRAGONZ0000
Janus
Level 125
God Stats
2W - 7L
1,298 SR
Queue Stats
275W - 293L
1,600 Elo+
Solo
Charybdis
Charybdis
DeathTheKidN117
Charybdis
Level 129
God Stats
2W - 5L
1,564 SR
Queue Stats
90W - 105L
1,510 Elo+
Solo
Geb
Geb
Sauras1
Geb
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 59L
1,694 Elo+
Solo
Sol
Sol
icantjump
Sol
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 89L
1,597 Elo+
Solo
Team Averages
Level 126
1,472 SR
1,595 Elo+

VS

Team Averages
Level 144
1,654 SR
1,566 Elo+
Medusa
Medusa
DrFloofykins
Medusa
Level 144
God Stats
5W - 4L
1,581 SR
Queue Stats
301W - 286L
1,555 Elo+
Solo
Nemesis
Nemesis
Kimitzu
Nemesis
Level 145
God Stats
1W - 1L
1,763 SR
Queue Stats
131W - 109L
1,630 Elo+
Party 1
Thoth
Thoth
Mei Le Fay
Thoth
Level 159
God Stats
2W - 0L
1,740 SR
Queue Stats
63W - 46L
1,669 Elo+
Party 1
Chaac
Chaac
Menon836
Chaac
Level 124
God Stats
3W - 0L
1,686 SR
Queue Stats
50W - 18L
1,716 Elo+
Party 1
Thor
Thor
MyKinkyPwnyy
Thor
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 17L
1,262 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CöffeeDröp
Nemesis
15
1 / 8 / 9
9,317
717
7,579
19,468
10,393
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
10 / 6 / 7
11,989
922
18,745
13,292
6,115
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
DeathTheKidN117
Charybdis
15
1 / 8 / 11
9,482
729
12,391
15,686
6,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Geb
16
2 / 7 / 11
10,319
794
11,882
24,175
35,978
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
3 / 6 / 10
10,403
800
12,498
15,596
5,661
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
19
6 / 4 / 17
11,760
905
16,982
13,329
6,572
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Kimitzu
Nemesis
17
4 / 5 / 12
10,661
820
6,996
16,411
7,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thoth
18
8 / 4 / 18
11,196
861
25,344
11,036
4,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Menon836
Chaac
16
5 / 4 / 23
10,658
820
12,432
21,840
19,091
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
10 / 4 / 15
11,246
865
13,395
18,141
12,683
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
118
17
Kills
33
35
Deaths
21
48
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Nemesis
CöffeeDröp
Nemesis
1
8
9
0.69
L
10
6
7
2.25
L
Charybdis
DeathTheKidN117
Charybdis
1
8
11
0.81
W
Medusa
6
4
17
3.63
W
Nemesis
Kimitzu
Nemesis
4
5
12
2
W
Thoth
8
4
18
4.25
W
Chaac
Menon836
Chaac
5
4
23
4.13
W
10
4
15
4.38
L
Geb
2
7
11
1.07
L
3
6
10
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,095
Damage
75,149
88,217
Taken
80,757
64,889
Mitigated
50,431
21,388
Healing
26,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
CöffeeDröp
Nemesis
7,579
1,708
1,693
3,997
19,468
10,393
0
3,605
15,673
0
16,126
L
18,745
238
497
1,864
13,292
6,115
0
4,031
9,015
33,687
0
L
Charybdis
DeathTheKidN117
Charybdis
12,391
6,821
425
2,342
15,686
6,742
1,498
3,499
11,947
0
23,117
W
Medusa
16,982
5,334
1,211
2,859
13,329
6,572
2,373
7,698
5,631
0
48,639
W
Nemesis
Kimitzu
Nemesis
6,996
1,880
3,114
5,116
16,411
7,158
829
9,470
6,137
0
16,609
W
Thoth
25,344
1,259
1,721
1,646
11,036
4,927
3,467
3,401
7,635
41,676
0
W
Chaac
Menon836
Chaac
12,432
1,826
1,695
5,869
21,840
19,091
776
13,493
8,347
0
17,480
W
13,395
2,690
1,629
2,069
18,141
12,683
676
9,063
9,078
145
18,746
L
Geb
11,882
1,268
963
5,061
24,175
35,978
127
6,711
17,063
15,837
0
L
12,498
3,179
312
4,234
15,596
5,661
2,893
6,206
9,030
33,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,510
Gold Earned
55,521
126
Minions Killed
135
0
Camps Cleared
0
1,062,556
Distance Traveled
1,211,558
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,317
717
17
1
0
211,076
0
L
Janus
11,989
922
33
3
0
238,088
4
L
Charybdis
9,482
729
23
2
0
187,272
1
W
Medusa
11,760
905
51
4
0
210,578
1
W
Nemesis
10,661
820
30
2
0
246,238
0
W
Thoth
11,196
861
33
3
0
253,914
1
W
Chaac
10,658
820
2
0
0
262,770
2
W
Thor
11,246
865
19
1
0
238,058
3
L
Geb
10,319
794
10
1
0
205,749
0
L
Sol
10,403
800
43
3
0
220,371
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role