Player Matchup

Neith
Neith
 
Neith
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Lucas_silva6996
Merlin
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
177W - 199L
1,367 Elo+
Solo
Tyr
Tyr
Nick2552002
Tyr
Level 84
God Stats
5W - 5L
1,532 SR
Queue Stats
115W - 168L
1,391 Elo+
Party 1
Artio
Artio
Thaals
Artio
Level 93
God Stats
4W - 4L
1,584 SR
Queue Stats
114W - 130L
1,424 Elo+
Solo
Nemesis
Nemesis
sis-47
Nemesis
Level 92
God Stats
1W - 2L
1,377 SR
Queue Stats
121W - 159L
1,425 Elo+
Party 1
Team Averages
Level 97
1,499 SR
1,421 Elo+

VS

Team Averages
Level 93
1,453 SR
1,388 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
AKT_ERIK
King Arthur
Level 121
God Stats
1W - 1L
1,301 SR
Queue Stats
163W - 173L
1,371 Elo+
Party 2
Danzaburou
Danzaburou
Dvifhs
Danzaburou
Level 45
God Stats
7W - 6L
1,523 SR
Queue Stats
16W - 29L
1,340 Elo+
Solo
Nu Wa
Nu Wa
JuangAktGrey
Nu Wa
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 52L
1,371 Elo+
Party 2
Awilix
Awilix
antuuh
Awilix
Level 67
God Stats
8W - 13L
1,443 SR
Queue Stats
289W - 318L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
0 / 5 / 0
7,942
441
9,346
10,631
5,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

14
3 / 4 / 2
9,026
501
8,189
10,973
4,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 8 / 0
7,094
394
8,204
25,787
17,958
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artio
Thaals
Artio
11
1 / 4 / 2
7,205
400
4,750
25,160
23,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nemesis
sis-47
Nemesis
11
2 / 7 / 0
7,257
403
10,968
20,311
6,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
16
6 / 1 / 7
10,805
600
14,650
15,777
12,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
AKT_ERIK
King Arthur
16
6 / 0 / 10
10,468
582
17,688
16,895
19,281
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Dvifhs
Danzaburou
17
7 / 1 / 4
11,050
614
11,155
10,948
4,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
5 / 2 / 7
10,227
568
14,510
7,719
3,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Awilix
antuuh
Awilix
17
4 / 2 / 10
10,390
577
14,342
16,921
7,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
66
6
Kills
28
28
Deaths
6
4
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
5
0
0
W
Cabrakan
 
Cabrakan
6
1
7
9.5
W
King Arthur
AKT_ERIK
King Arthur
6
0
10
11
W
Danzaburou
Dvifhs
Danzaburou
7
1
4
9
W
5
2
7
4.25
L
3
4
2
1
L
0
8
0
0
L
Artio
Thaals
Artio
1
4
2
0.5
W
Awilix
antuuh
Awilix
4
2
10
4.5
L
Nemesis
sis-47
Nemesis
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,457
Damage
72,345
92,862
Taken
68,260
57,770
Mitigated
47,708
24,578
Healing
18,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,346
3,447
0
2,247
10,631
5,429
0
3,345
7,286
0
65,968
W
Cabrakan
 
Cabrakan
14,650
2,247
431
9,173
15,777
12,519
962
3,541
12,236
71,162
2,447
W
King Arthur
AKT_ERIK
King Arthur
17,688
3,077
0
910
16,895
19,281
39
2,998
13,897
131
64,648
W
Danzaburou
Dvifhs
Danzaburou
11,155
4,943
0
5,068
10,948
4,571
5,087
838
10,110
0
83,761
W
14,510
3,042
0
679
7,719
3,360
1,072
2,733
4,986
82,966
0
L
8,189
756
0
1,708
10,973
4,346
0
6,552
4,421
60,997
0
L
8,204
1,538
0
8,306
25,787
17,958
0
4,023
21,764
0
50,798
L
Artio
Thaals
Artio
4,750
1,489
1,401
7,488
25,160
23,173
0
8,348
16,812
22,802
0
W
Awilix
antuuh
Awilix
14,342
5,040
0
2,342
16,921
7,977
0
2,829
14,092
0
97,927
L
Nemesis
sis-47
Nemesis
10,968
4,540
0
3,428
20,311
6,864
0
6,805
13,506
0
50,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,524
Gold Earned
52,940
412
Minions Killed
609
0
Camps Cleared
0
1,555,995
Distance Traveled
1,707,093
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,942
441
108
6
0
288,057
8
W
Cabrakan
10,805
600
107
6
0
311,005
3
W
King Arthur
10,468
582
111
6
0
373,924
4
W
Danzaburou
11,050
614
133
7
0
326,474
1
W
Nu Wa
10,227
568
129
7
0
306,845
2
L
Merlin
9,026
501
124
7
0
286,920
2
L
Tyr
7,094
394
79
4
0
294,885
4
L
Artio
7,205
400
27
2
0
324,667
3
W
Awilix
10,390
577
129
7
0
388,845
0
L
Nemesis
7,257
403
74
4
0
361,466
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role