Player Matchup

Bellona
Bellona
 
Bellona
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Diarmind
Ah Muzen Cab
Level 86
God Stats
4W - 0L
1,740 SR
Queue Stats
115W - 104L
1,582 Elo+
Party 1
Terra
Terra
McAngel303
Terra
Level 93
God Stats
4W - 1L
1,686 SR
Queue Stats
279W - 251L
1,442 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Seskk
Morgan Le Fay
Level 124
God Stats
2W - 2L
1,196 SR
Queue Stats
84W - 100L
1,412 Elo+
Solo
Sol
Sol
Vargul
Sol
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 79L
1,550 Elo+
Party 1
Team Averages
Level 97
1,524 SR
1,497 Elo+

VS

Team Averages
Level 119
1,511 SR
1,424 Elo+
Bacchus
Bacchus
Cleotoris
Bacchus
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,178 Elo+
Party 3
Scylla
Scylla
El-cuatrolinguis
Scylla
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,470 Elo+
Party 2
Nemesis
Nemesis
Mertm3rt
Nemesis
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,496 Elo+
Party 3
Janus
Janus
Vladys10
Janus
Level 125
God Stats
0W - 1L
1,708 SR
Queue Stats
20W - 17L
1,503 Elo+
Party 2
Chang'e
Chang'e
XX-misfu-XX
Chang'e
Level 116
God Stats
0W - 1L
1,346 SR
Queue Stats
10W - 9L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
20
13 / 4 / 22
14,520
807
23,905
33,428
36,216
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Muzen Cab
Diarmind
Ah Muzen Cab
20
10 / 5 / 24
13,238
735
37,651
23,332
14,409
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
20
0 / 2 / 35
13,250
736
8,317
33,852
50,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
Seskk
Morgan Le Fay
20
12 / 2 / 27
13,773
765
27,869
22,742
14,442
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
Vargul
Sol
20
11 / 5 / 28
13,882
771
26,330
25,286
13,664
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cleotoris
Bacchus
17
1 / 10 / 8
10,912
606
5,477
29,902
42,436
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

19
3 / 6 / 5
11,694
650
23,090
16,411
7,643
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Mertm3rt
Nemesis
19
6 / 10 / 2
11,443
636
20,763
30,915
29,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
Vladys10
Janus
20
2 / 11 / 11
12,045
669
31,730
24,288
13,674
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
XX-misfu-XX
Chang'e
20
5 / 9 / 6
12,392
688
21,248
30,868
16,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

182
Kill Participation
49
46
Kills
17
18
Deaths
46
136
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
13
4
22
6
L
Bacchus
Cleotoris
Bacchus
1
10
8
0.5
W
Ah Muzen Cab
Diarmind
Ah Muzen Cab
10
5
24
4.4
L
3
6
5
0.92
W
Terra
0
2
35
8.75
L
Nemesis
Mertm3rt
Nemesis
6
10
2
0.7
W
Morgan Le Fay
Seskk
Morgan Le Fay
12
2
27
12.75
W
Sol
Vargul
Sol
11
5
28
5
L
Janus
Vladys10
Janus
2
11
11
0.68
L
Chang'e
XX-misfu-XX
Chang'e
5
9
6
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

124,072
Damage
102,308
138,640
Taken
132,384
128,866
Mitigated
109,894
86,421
Healing
37,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
23,905
4,690
6,755
7,012
33,428
36,216
1,017
18,379
14,674
775
37,677
L
Bacchus
Cleotoris
Bacchus
5,477
347
1,252
1,346
29,902
42,436
325
12,889
17,013
7,833
0
W
Ah Muzen Cab
Diarmind
Ah Muzen Cab
37,651
14,920
2,836
7,624
23,332
14,409
4,264
13,711
9,309
0
70,167
L
23,090
154
938
1,272
16,411
7,643
0
9,272
7,139
42,928
0
W
Terra
8,317
2,424
20,864
17,702
33,852
50,135
226
19,393
13,898
17,126
0
L
Nemesis
Mertm3rt
Nemesis
20,763
6,167
1,639
7,985
30,915
29,249
0
15,027
15,888
0
29,976
W
Morgan Le Fay
Seskk
Morgan Le Fay
27,869
1,805
6,106
5,613
22,742
14,442
1,763
15,092
7,393
56,266
0
W
Sol
Vargul
Sol
26,330
9,827
2,215
9,694
25,286
13,664
2,060
14,970
9,927
42,578
0
L
Janus
Vladys10
Janus
31,730
301
979
3,458
24,288
13,674
345
10,349
13,939
62,266
0
L
Chang'e
XX-misfu-XX
Chang'e
21,248
1,405
9,093
9,163
30,868
16,892
0
15,567
15,301
35,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,663
Gold Earned
58,486
181
Minions Killed
190
0
Camps Cleared
0
1,611,914
Distance Traveled
1,511,234
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
14,520
807
30
2
0
351,240
0
L
Bacchus
10,912
606
11
1
0
309,012
0
W
Ah Muzen Cab
13,238
735
41
2
0
283,962
0
L
Scylla
11,694
650
43
2
0
309,700
0
W
Terra
13,250
736
14
1
0
342,175
0
L
Nemesis
11,443
636
40
2
0
321,555
0
W
Morgan Le Fay
13,773
765
51
3
0
366,739
0
W
Sol
13,882
771
45
3
0
267,798
1
L
Janus
12,045
669
67
4
0
283,877
1
L
Chang'e
12,392
688
29
2
0
287,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role