Player Matchup

Nox
Nox
 
Nox
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
MAYDAY42
Tyr
Level 137
God Stats
4W - 4L
1,473 SR
Queue Stats
103W - 100L
1,557 Elo+
Solo
Guan Yu
Guan Yu
Relax 1 Time
Guan Yu
Level 149
God Stats
2W - 1L
1,793 SR
Queue Stats
228W - 230L
1,508 Elo+
Solo
Danzaburou
Danzaburou
Rosgobelt
Danzaburou
Level 145
God Stats
8W - 2L
1,793 SR
Queue Stats
186W - 186L
1,554 Elo+
Solo
Cabrakan
Cabrakan
xXBahamutsRageXx
Cabrakan
Level 133
God Stats
86W - 60L
1,586 SR
Queue Stats
730W - 677L
1,509 Elo+
Solo
Team Averages
Level 124
1,629 SR
1,526 Elo+

VS

Team Averages
Level 103
1,476 SR
1,531 Elo+
Kuzenbo
Kuzenbo
LvGODBibleTruth
Kuzenbo
Level 84
God Stats
1W - 5L
1,389 SR
Queue Stats
191W - 194L
1,538 Elo+
Solo
Neith
Neith
mmk28071807
Neith
Level 123
God Stats
7W - 6L
1,551 SR
Queue Stats
223W - 228L
1,555 Elo+
Solo
Discordia
Discordia
strawbuu
Discordia
Level 66
God Stats
5W - 9L
1,408 SR
Queue Stats
420W - 430L
1,531 Elo+
Solo
Guan Yu
Guan Yu
t33Zeta
Guan Yu
Level 158
God Stats
2W - 2L
1,661 SR
Queue Stats
147W - 157L
1,552 Elo+
Solo
Osiris
Osiris
yankia96
Osiris
Level 86
God Stats
8W - 13L
1,368 SR
Queue Stats
349W - 355L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
18
2 / 4 / 12
11,755
1,069
14,771
14,130
7,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

18
7 / 0 / 9
12,900
1,173
16,852
16,201
21,466
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Guan Yu
Relax 1 Time
Guan Yu
18
3 / 1 / 11
11,979
1,089
20,732
20,114
29,227
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Rosgobelt
Danzaburou
18
0 / 4 / 8
11,523
1,048
18,705
15,935
6,505
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
8 / 2 / 2
13,317
1,211
21,883
15,408
13,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

222

VS

Team 2 Tickets

158

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 9
11,259
1,024
11,739
26,093
39,984
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
2 / 7 / 7
11,837
1,076
13,273
19,150
7,998
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
strawbuu
Discordia
17
1 / 5 / 5
10,773
979
16,144
14,971
6,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
t33Zeta
Guan Yu
17
5 / 3 / 6
12,169
1,106
14,112
20,015
28,990
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Osiris
yankia96
Osiris
17
2 / 2 / 6
11,097
1,009
19,888
18,022
14,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
44
20
Kills
11
11
Deaths
20
42
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
2
4
12
2
L
1
3
9
1.83
W
7
0
9
11.5
W
Guan Yu
Relax 1 Time
Guan Yu
3
1
11
8.5
W
Danzaburou
Rosgobelt
Danzaburou
0
4
8
1
L
2
7
7
0.79
L
Discordia
strawbuu
Discordia
1
5
5
0.7
L
Guan Yu
t33Zeta
Guan Yu
5
3
6
2.67
W
8
2
2
4.5
L
Osiris
yankia96
Osiris
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,943
Damage
75,156
81,788
Taken
98,251
78,536
Mitigated
97,801
16,474
Healing
12,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
14,771
1,861
0
0
14,130
7,578
0
3,707
10,423
38,881
0
L
11,739
2,785
754
1,411
26,093
39,984
0
10,278
15,815
23,151
0
W
16,852
1,752
0
3,503
16,201
21,466
0
5,110
11,091
0
29,715
W
Guan Yu
Relax 1 Time
Guan Yu
20,732
2,600
3,502
3,720
20,114
29,227
0
6,790
13,324
159
29,330
W
Danzaburou
Rosgobelt
Danzaburou
18,705
7,817
0
3,208
15,935
6,505
0
6,688
9,247
0
48,993
L
13,273
3,476
0
1,942
19,150
7,998
0
7,092
12,058
0
49,473
L
Discordia
strawbuu
Discordia
16,144
2,035
0
0
14,971
6,293
0
2,614
12,357
31,257
0
L
Guan Yu
t33Zeta
Guan Yu
14,112
1,384
3,285
4,714
20,015
28,990
0
8,201
11,814
0
30,168
W
21,883
2,322
0
2,541
15,408
13,760
0
5,588
9,820
48,094
1,541
L
Osiris
yankia96
Osiris
19,888
6,418
0
184
18,022
14,536
0
8,099
9,923
0
35,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,474
Gold Earned
57,135
234
Minions Killed
204
9
Camps Cleared
9
1,164,991
Distance Traveled
1,237,143
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
11,755
1,069
60
5
1
218,289
0
L
Kuzenbo
11,259
1,024
25
2
0
263,488
0
W
Tyr
12,900
1,173
26
2
0
260,691
0
W
Guan Yu
11,979
1,089
20
2
0
254,894
2
W
Danzaburou
11,523
1,048
64
6
4
218,070
2
L
Neith
11,837
1,076
78
7
1
227,955
2
L
Discordia
10,773
979
32
3
1
218,897
1
L
Guan Yu
12,169
1,106
30
3
2
256,785
0
W
Cabrakan
13,317
1,211
64
6
4
213,047
1
L
Osiris
11,097
1,009
39
4
5
270,018
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role