Player Matchup

Jormungandr
Jormungandr
Knect206
Jormungandr
Level 109
God Stats
19W - 36L
1,287 SR
Queue Stats
97W - 167L
1,284 Elo+
Party 1
Sol
Sol
ZugZwan9
Sol
Level 98
God Stats
17W - 25L
1,473 SR
Queue Stats
231W - 334L
1,324 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
aniace
Ah Muzen Cab
Level 54
God Stats
45W - 53L
1,605 SR
Queue Stats
587W - 822L
1,411 Elo+
Solo
Team Averages
Level 87
1,455 SR
1,339 Elo+

VS

Team Averages
Level 122
1,497 SR
1,403 Elo+
Geb
Geb
GeordiLaForge
Geb
Level 156
God Stats
32W - 16L
1,634 SR
Queue Stats
469W - 376L
1,560 Elo+
Solo
Zhong Kui
Zhong Kui
Jt_heili
Zhong Kui
Level 56
God Stats
8W - 5L
1,357 SR
Queue Stats
36W - 48L
1,335 Elo+
Solo
Tsukuyomi
Tsukuyomi
dowyale
Tsukuyomi
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Knect206
Jormungandr
17
4 / 4 / 8
14,132
673
20,291
34,354
41,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
3 / 7 / 4
12,625
601
16,562
20,492
8,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ah Muzen Cab
aniace
Ah Muzen Cab
19
6 / 4 / 3
14,270
680
20,133
17,547
8,630
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 8
13,148
626
19,610
27,568
32,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zhong Kui
Jt_heili
Zhong Kui
18
6 / 6 / 8
14,212
677
22,123
24,739
19,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
dowyale
Tsukuyomi
19
6 / 4 / 7
14,842
707
23,182
22,097
11,952
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
38
13
Kills
15
15
Deaths
13
15
Assists
23
Player
Kills
Deaths
Assists
KDA
W
3
3
8
2.33
W
Zhong Kui
Jt_heili
Zhong Kui
6
6
8
1.67
L
Jormungandr
Knect206
Jormungandr
4
4
8
2
L
3
7
4
0.71
L
Ah Muzen Cab
aniace
Ah Muzen Cab
6
4
3
1.88
W
Tsukuyomi
dowyale
Tsukuyomi
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,986
Damage
64,915
72,393
Taken
74,404
58,517
Mitigated
64,473
18,208
Healing
16,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,610
1,420
0
2,396
27,568
32,681
270
14,945
12,623
52,673
0
W
Zhong Kui
Jt_heili
Zhong Kui
22,123
3,103
0
9,357
24,739
19,840
902
9,608
15,131
48,106
0
L
Jormungandr
Knect206
Jormungandr
20,291
4,733
1,404
6,455
34,354
41,076
0
15,063
18,563
42,059
0
L
16,562
4,880
0
5,881
20,492
8,811
87
12,537
7,455
44,997
3,829
L
Ah Muzen Cab
aniace
Ah Muzen Cab
20,133
7,702
0
4,468
17,547
8,630
2,911
12,892
4,305
0
66,479
W
Tsukuyomi
dowyale
Tsukuyomi
23,182
5,184
0
5,001
22,097
11,952
1,793
11,580
10,517
0
76,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,027
Gold Earned
42,202
214
Minions Killed
230
7
Camps Cleared
7
1,008,995
Distance Traveled
1,118,763
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
13,148
626
90
4
2
413,330
13
W
Zhong Kui
14,212
677
55
3
2
349,126
3
L
Jormungandr
14,132
673
49
2
1
334,987
3
L
Sol
12,625
601
66
3
4
332,094
2
L
Ah Muzen Cab
14,270
680
99
5
2
341,914
1
W
Tsukuyomi
14,842
707
85
4
3
356,307
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role