Player Matchup

Chang'e
Chang'e
Angelxkai
Chang'e
Level 84
God Stats
34W - 25L
1,722 SR
Queue Stats
347W - 357L
1,488 Elo+
Solo
Nu Wa
Nu Wa
DeviI-N-Pink
Nu Wa
Level 127
God Stats
340W - 310L
1,567 SR
Queue Stats
1,261W - 1,315L
1,508 Elo+
Solo
Cu Chulainn
Cu Chulainn
MrBeaulieuuu
Cu Chulainn
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 10L
1,497 Elo+
Solo
Thor
Thor
NycTrojan
Thor
Level 144
God Stats
2W - 4L
1,445 SR
Queue Stats
154W - 138L
1,495 Elo+
Solo
Kuzenbo
Kuzenbo
SKYDARKLJ
Kuzenbo
Level 160
God Stats
1W - 2L
1,757 SR
Queue Stats
25W - 33L
1,562 Elo+
Solo
Team Averages
Level 116
1,598 SR
1,510 Elo+

VS

Team Averages
Level 112
1,544 SR
1,468 Elo+
Anubis
Anubis
 
Anubis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
BigWigg83
Bacchus
Level 119
God Stats
13W - 14L
1,542 SR
Queue Stats
431W - 426L
1,474 Elo+
Party 1
Heimdallr
Heimdallr
FILESgang17
Heimdallr
Level 121
God Stats
1W - 1L
1,524 SR
Queue Stats
22W - 20L
1,399 Elo+
Solo
Merlin
Merlin
GrimsHashibira
Merlin
Level 69
God Stats
3W - 2L
1,500 SR
Queue Stats
72W - 62L
1,473 Elo+
Solo
Nike
Nike
SAYxAAAAAAAA
Nike
Level 104
God Stats
16W - 9L
1,654 SR
Queue Stats
228W - 222L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Angelxkai
Chang'e
14
0 / 3 / 1
8,301
922
4,933
8,854
3,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 0 / 0
8,937
993
6,854
3,817
1,330
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
MrBeaulieuuu
Cu Chulainn
14
0 / 7 / 0
8,826
981
6,774
16,176
17,323
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thor
14
4 / 7 / 0
9,681
1,076
13,471
16,544
6,140
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
SKYDARKLJ
Kuzenbo
14
0 / 2 / 3
9,732
1,081
9,706
17,192
25,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

213

VS

Team 2 Tickets

309

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
5 / 0 / 9
10,661
1,185
15,151
11,854
5,847
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
BigWigg83
Bacchus
16
5 / 0 / 8
11,474
1,275
9,153
8,172
13,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
FILESgang17
Heimdallr
16
2 / 1 / 13
10,027
1,114
13,276
6,903
3,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 3 / 9
9,929
1,103
10,349
9,450
4,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 0 / 8
9,694
1,077
10,606
9,315
8,162
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
66
4
Kills
19
19
Deaths
4
4
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
0
9
9.5
L
Chang'e
Angelxkai
Chang'e
0
3
1
0.17
W
Bacchus
BigWigg83
Bacchus
5
0
8
9
L
0
0
0
0
W
Heimdallr
FILESgang17
Heimdallr
2
1
13
8.5
W
4
3
9
2.83
L
Cu Chulainn
MrBeaulieuuu
Cu Chulainn
0
7
0
0
L
Thor
4
7
0
0.57
W
3
0
8
7
L
Kuzenbo
SKYDARKLJ
Kuzenbo
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,738
Damage
58,535
62,583
Taken
45,694
53,873
Mitigated
35,047
2,972
Healing
12,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
15,151
936
0
7,344
11,854
5,847
0
3,980
7,750
48,507
0
L
Chang'e
Angelxkai
Chang'e
4,933
249
276
1,468
8,854
3,677
0
3,872
4,982
8,603
0
W
Bacchus
BigWigg83
Bacchus
9,153
940
275
1,419
8,172
13,456
0
5,021
3,042
16,483
0
L
6,854
1,776
0
204
3,817
1,330
0
2,828
989
30,029
0
W
Heimdallr
FILESgang17
Heimdallr
13,276
6,939
0
1,565
6,903
3,262
0
3,866
2,869
0
32,788
W
10,349
1,126
0
340
9,450
4,320
0
6,126
3,262
23,256
0
L
Cu Chulainn
MrBeaulieuuu
Cu Chulainn
6,774
1,606
0
293
16,176
17,323
0
7,519
8,657
5,733
12,610
L
Thor
13,471
2,747
0
0
16,544
6,140
0
11,287
5,257
0
22,756
W
10,606
1,220
0
1,804
9,315
8,162
0
3,741
5,438
34
20,863
L
Kuzenbo
SKYDARKLJ
Kuzenbo
9,706
3,015
0
731
17,192
25,403
0
9,181
8,011
21,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,477
Gold Earned
51,785
137
Minions Killed
179
3
Camps Cleared
8
898,434
Distance Traveled
907,173
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,661
1,185
59
7
4
175,516
2
L
Chang'e
8,301
922
11
1
0
164,858
0
W
Bacchus
11,474
1,275
16
2
0
203,206
4
L
Nu Wa
8,937
993
57
6
0
161,088
0
W
Heimdallr
10,027
1,114
44
5
0
148,256
0
W
Merlin
9,929
1,103
25
3
2
179,492
0
L
Cu Chulainn
8,826
981
30
3
0
147,041
0
L
Thor
9,681
1,076
20
2
1
218,859
2
W
Nike
9,694
1,077
35
4
2
200,703
0
L
Kuzenbo
9,732
1,081
19
2
2
206,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role