Player Matchup

Fenrir
Fenrir
BadGeR2331
Fenrir
Level 17
God Stats
0W - 1L
1,251 SR
Queue Stats
2W - 4L
1,359 Elo+
Solo
Sun Wukong
Sun Wukong
Knuel7777
Sun Wukong
Level 127
God Stats
0W - 3L
1,181 SR
Queue Stats
140W - 148L
1,443 Elo+
Solo
Hel
Hel
VenomZealot
Hel
Level 28
God Stats
0W - 2L
1,303 SR
Queue Stats
106W - 119L
1,386 Elo+
Solo
Rama
Rama
francovish92
Rama
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,273 Elo+
Solo
Charybdis
Charybdis
stillhereHR
Charybdis
Level 27
God Stats
2W - 4L
1,489 SR
Queue Stats
73W - 88L
1,541 Elo+
Solo
Team Averages
Level 43
1,345 SR
1,400 Elo+

VS

Team Averages
Level 92
1,334 SR
1,474 Elo+
Jing Wei
Jing Wei
Baby_Back_Ribs_1
Jing Wei
Level 120
God Stats
1W - 3L
1,110 SR
Queue Stats
140W - 164L
1,433 Elo+
Solo
Hun Batz
Hun Batz
Nhamo
Hun Batz
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
173W - 202L
1,422 Elo+
Solo
Baba Yaga
Baba Yaga
Razor2442
Baba Yaga
Level 24
God Stats
1W - 0L
1,258 SR
Queue Stats
35W - 24L
1,591 Elo+
Solo
Hera
Hera
ZxXxJACOBxXxZ
Hera
Level 108
God Stats
1W - 1L
1,302 SR
Queue Stats
66W - 66L
1,412 Elo+
Solo
Yemoja
Yemoja
memo1705
Yemoja
Level 74
God Stats
1W - 2L
1,500 SR
Queue Stats
156W - 163L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BadGeR2331
Fenrir
7
0 / 5 / 1
5,697
570
356
6,626
3,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
Knuel7777
Sun Wukong
13
3 / 2 / 0
7,554
755
6,897
11,825
6,845
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 1 / 7
8,254
825
4,539
10,579
5,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

13
1 / 6 / 3
7,149
715
6,014
12,067
4,704
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
stillhereHR
Charybdis
14
3 / 4 / 3
7,865
787
11,937
11,579
4,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 11
9,091
909
10,874
9,846
6,207
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hun Batz
Nhamo
Hun Batz
11
2 / 3 / 7
7,529
753
7,532
13,050
9,396
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Baba Yaga
Razor2442
Baba Yaga
16
5 / 1 / 11
9,193
919
19,531
9,338
4,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 2 / 13
8,180
818
7,631
9,774
4,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
memo1705
Yemoja
13
3 / 2 / 9
8,236
824
2,045
10,939
13,345
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
69
8
Kills
18
18
Deaths
9
14
Assists
51
Player
Kills
Deaths
Assists
KDA
W
6
1
11
11.5
L
Fenrir
BadGeR2331
Fenrir
0
5
1
0.1
L
Sun Wukong
Knuel7777
Sun Wukong
3
2
0
1.5
W
Hun Batz
Nhamo
Hun Batz
2
3
7
1.83
W
Baba Yaga
Razor2442
Baba Yaga
5
1
11
10.5
L
1
1
7
4.5
W
2
2
13
4.25
L
1
6
3
0.42
W
Yemoja
memo1705
Yemoja
3
2
9
3.75
L
Charybdis
stillhereHR
Charybdis
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,743
Damage
47,613
52,676
Taken
52,947
25,171
Mitigated
38,011
21,153
Healing
23,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,874
8,295
434
1,906
9,846
6,207
2,961
1,422
8,424
0
23,674
L
Fenrir
BadGeR2331
Fenrir
356
0
0
213
6,626
3,318
0
3,422
3,204
0
1,593
L
Sun Wukong
Knuel7777
Sun Wukong
6,897
751
524
3,314
11,825
6,845
0
5,269
6,556
0
16,479
W
Hun Batz
Nhamo
Hun Batz
7,532
1,031
1,433
3,605
13,050
9,396
1,734
1,586
11,425
0
12,046
W
Baba Yaga
Razor2442
Baba Yaga
19,531
623
725
3,075
9,338
4,845
1,346
403
8,935
33,824
0
L
4,539
334
6,306
7,181
10,579
5,582
0
6,965
3,614
12,218
0
W
7,631
1,723
655
1,814
9,774
4,218
950
621
9,115
26,318
0
L
6,014
4,864
170
350
12,067
4,704
0
6,830
5,237
0
14,633
W
Yemoja
memo1705
Yemoja
2,045
825
7,927
2,071
10,939
13,345
1,009
507
10,394
6,810
0
L
Charybdis
stillhereHR
Charybdis
11,937
3,515
830
2,265
11,579
4,722
0
6,721
4,858
0
21,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,519
Gold Earned
42,229
65
Minions Killed
101
0
Camps Cleared
0
900,224
Distance Traveled
942,844
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,091
909
20
2
0
177,238
2
L
Fenrir
5,697
570
1
0
0
114,542
3
L
Sun Wukong
7,554
755
14
1
0
222,821
0
W
Hun Batz
7,529
753
4
0
0
176,012
0
W
Baba Yaga
9,193
919
39
4
0
222,500
0
L
Hel
8,254
825
11
1
0
217,084
0
W
Hera
8,180
818
30
3
0
196,259
4
L
Rama
7,149
715
21
2
0
160,531
0
W
Yemoja
8,236
824
8
1
0
170,835
0
L
Charybdis
7,865
787
18
2
0
185,246
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role