Player Matchup

Chang'e
Chang'e
Nephilim179050
Chang'e
Level 4
God Stats
7W - 8L
1,940 SR
Queue Stats
8W - 22L
1,682 Elo+
Party 2
Chiron
Chiron
TheRealTrapTeam
Chiron
Level 58
God Stats
0W - 7L
1,490 SR
Queue Stats
57W - 90L
1,193 Elo+
Party 2
Loki
Loki
smokingparadises
Loki
Level 115
God Stats
0W - 1L
1,329 SR
Queue Stats
14W - 22L
1,303 Elo+
Solo
Team Averages
Level 59
1,586 SR
1,393 Elo+

VS

Team Averages
Level 71
1,493 SR
1,388 Elo+
Zhong Kui
Zhong Kui
BIGTaintedAL
Zhong Kui
Level 81
God Stats
3W - 4L
1,430 SR
Queue Stats
121W - 135L
1,458 Elo+
Party 1
Guan Yu
Guan Yu
DontPanicitzVacy
Guan Yu
Level 66
God Stats
27W - 30L
1,482 SR
Queue Stats
314W - 429L
1,426 Elo+
Party 1
Ravana
Ravana
paradox2923
Ravana
Level 66
God Stats
10W - 11L
1,567 SR
Queue Stats
88W - 114L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 2
7,585
690
8,912
15,538
6,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 3 / 3
7,811
710
7,893
14,487
4,933
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 5 / 2
6,751
614
8,673
11,375
4,012
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BIGTaintedAL
Zhong Kui
12
6 / 3 / 6
8,465
770
20,045
14,003
8,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
4 / 1 / 7
9,078
825
10,312
11,766
10,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ravana
12
2 / 1 / 6
7,658
696
5,830
9,769
5,742
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
5
Kills
12
12
Deaths
5
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
BIGTaintedAL
Zhong Kui
6
3
6
3
W
4
1
7
7.5
L
2
4
2
0.75
L
2
3
3
1.17
W
Ravana
2
1
6
5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,478
Damage
36,187
41,400
Taken
35,538
15,320
Mitigated
25,427
11,775
Healing
16,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
BIGTaintedAL
Zhong Kui
20,045
880
506
5,747
14,003
8,728
73
3,477
10,526
31,670
0
W
10,312
1,101
1,797
5,077
11,766
10,957
127
3,259
8,507
7,652
26,642
L
8,912
1,629
2,038
4,319
15,538
6,375
0
6,887
8,200
20,108
0
L
7,893
2,955
285
5,133
14,487
4,933
0
6,849
7,137
0
18,162
W
Ravana
5,830
1,938
0
3,073
9,769
5,742
0
2,724
7,045
0
25,989
L
8,673
1,639
0
0
11,375
4,012
0
6,428
4,563
0
18,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,147
Gold Earned
25,201
71
Minions Killed
114
1
Camps Cleared
9
596,583
Distance Traveled
660,921
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,465
770
31
3
1
207,532
1
W
Guan Yu
9,078
825
49
4
2
242,430
0
L
Chang'e
7,585
690
30
3
0
198,810
1
L
Chiron
7,811
710
19
2
1
222,810
1
W
Ravana
7,658
696
34
3
6
210,959
3
L
Loki
6,751
614
22
2
0
174,963
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role