Player Matchup

Khepri
Khepri
 
Khepri
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Corruptø
Guan Yu
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 13L
1,697 Elo+
Party 1
Awilix
Awilix
Seduz
Awilix
Level 147
God Stats
1W - 0L
1,621 SR
Queue Stats
55W - 41L
1,529 Elo+
Party 1
Mulan
Mulan
trevø
Mulan
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,820 Elo+
Party 1
Scylla
Scylla
warvtr
Scylla
Level 62
God Stats
1W - 1L
1,265 SR
Queue Stats
30W - 25L
1,598 Elo+
Party 1
Team Averages
Level 127
1,477 SR
1,629 Elo+

VS

Team Averages
Level 135
1,659 SR
1,541 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Fileptak
Sylvanus
Level 125
God Stats
1W - 1L
1,818 SR
Queue Stats
371W - 366L
1,558 Elo+
Party 2
Agni
Agni
Gianmonster458
Agni
Level 144
God Stats
1W - 1L
1,745 SR
Queue Stats
28W - 25L
1,580 Elo+
Solo
Eset
Eset
MEKOBR
Eset
Level 107
God Stats
1W - 1L
1,732 SR
Queue Stats
306W - 306L
1,617 Elo+
Party 2
Da Ji
Da Ji
N0RMECY
Da Ji
Level 141
God Stats
1W - 4L
1,500 SR
Queue Stats
177W - 170L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
18
1 / 3 / 21
10,529
810
10,491
18,893
26,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Guan Yu
Corruptø
Guan Yu
17
4 / 4 / 22
10,330
795
9,810
24,776
36,735
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Awilix
Seduz
Awilix
17
7 / 5 / 10
10,593
815
14,434
13,847
8,358
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mulan
trevø
Mulan
17
7 / 6 / 7
10,599
815
13,084
21,835
25,710
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
warvtr
Scylla
20
9 / 2 / 14
11,623
894
29,069
12,464
6,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
16
4 / 5 / 11
9,555
735
7,689
21,883
26,109
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sylvanus
Fileptak
Sylvanus
15
2 / 5 / 14
9,534
733
11,660
21,415
24,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
5 / 5 / 10
10,274
790
20,207
14,448
7,577
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Eset
MEKOBR
Eset
15
1 / 7 / 11
8,782
676
9,124
13,763
6,342
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
N0RMECY
Da Ji
16
8 / 6 / 8
10,420
802
14,415
18,263
11,936
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
74
28
Kills
20
20
Deaths
28
74
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
1
3
21
3.83
L
Kuzenbo
 
Kuzenbo
4
5
11
1.9
W
Guan Yu
Corruptø
Guan Yu
4
4
22
3.75
L
Sylvanus
Fileptak
Sylvanus
2
5
14
1.8
L
5
5
10
2
L
Eset
MEKOBR
Eset
1
7
11
0.93
L
Da Ji
N0RMECY
Da Ji
8
6
8
2
W
Awilix
Seduz
Awilix
7
5
10
2.4
W
Mulan
trevø
Mulan
7
6
7
1.75
W
Scylla
warvtr
Scylla
9
2
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,888
Damage
63,095
91,815
Taken
89,772
104,505
Mitigated
76,723
44,824
Healing
25,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
10,491
604
2,739
2,884
18,893
26,856
144
11,073
7,820
21,220
0
L
Kuzenbo
 
Kuzenbo
7,689
2,518
634
2,694
21,883
26,109
306
10,428
11,455
13,146
0
W
Guan Yu
Corruptø
Guan Yu
9,810
1,345
12,637
10,281
24,776
36,735
621
10,665
14,111
0
17,777
L
Sylvanus
Fileptak
Sylvanus
11,660
4,286
5,756
5,173
21,415
24,759
77
10,747
10,668
17,171
0
L
20,207
2,206
654
1,357
14,448
7,577
650
6,689
7,759
44,386
0
L
Eset
MEKOBR
Eset
9,124
748
2,323
1,687
13,763
6,342
234
5,038
8,725
18,261
0
L
Da Ji
N0RMECY
Da Ji
14,415
3,012
1,353
4,100
18,263
11,936
126
6,658
11,605
0
20,135
W
Awilix
Seduz
Awilix
14,434
6,291
479
493
13,847
8,358
1,732
8,045
5,802
0
19,760
W
Mulan
trevø
Mulan
13,084
1,215
1,518
4,265
21,835
25,710
154
11,224
10,611
0
19,833
W
Scylla
warvtr
Scylla
29,069
3,667
4,653
4,875
12,464
6,846
1,958
7,673
4,791
56,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,674
Gold Earned
48,565
134
Minions Killed
112
0
Camps Cleared
0
1,231,907
Distance Traveled
1,089,598
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,529
810
12
1
0
260,827
0
L
Kuzenbo
9,555
735
7
1
0
267,495
2
W
Guan Yu
10,330
795
11
1
0
261,423
0
L
Sylvanus
9,534
733
12
1
0
174,520
0
L
Agni
10,274
790
56
4
0
190,656
1
L
Eset
8,782
676
16
1
0
225,315
0
L
Da Ji
10,420
802
21
2
0
231,612
0
W
Awilix
10,593
815
19
1
0
235,149
0
W
Mulan
10,599
815
19
1
0
225,073
5
W
Scylla
11,623
894
73
6
0
249,435
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role