Player Matchup

Hercules
Hercules
LionKing2393
Hercules
Level 122
God Stats
4W - 2L
1,647 SR
Queue Stats
202W - 217L
1,491 Elo+
Solo
Izanami
Izanami
MTBK1llerM
Izanami
Level 130
God Stats
2W - 0L
1,700 SR
Queue Stats
96W - 110L
1,398 Elo+
Party 1
Zeus
Zeus
MTBk1ller
Zeus
Level 154
God Stats
7W - 5L
1,424 SR
Queue Stats
185W - 218L
1,394 Elo+
Party 1
Team Averages
Level 135
1,591 SR
1,427 Elo+

VS

Team Averages
Level 80
1,332 SR
1,381 Elo+
Tyr
Tyr
BilLyBoBagGinZ3
Tyr
Level 89
God Stats
22W - 30L
1,406 SR
Queue Stats
215W - 241L
1,418 Elo+
Solo
Sol
Sol
Happy9mm
Sol
Level 42
God Stats
9W - 16L
1,362 SR
Queue Stats
162W - 254L
1,304 Elo+
Solo
Lancelot
Lancelot
WillieHuncho350
Lancelot
Level 110
God Stats
0W - 5L
1,228 SR
Queue Stats
34W - 45L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
LionKing2393
Hercules
19
1 / 0 / 5
14,391
720
12,123
31,118
41,426
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
MTBK1llerM
Izanami
19
4 / 5 / 1
13,996
700
23,140
21,927
11,013
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zeus
18
1 / 4 / 4
13,000
650
13,821
13,199
5,881
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 4
13,024
651
26,072
30,848
39,339
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

19
4 / 2 / 4
13,285
664
21,295
23,564
13,640
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
8
1 / 0 / 2
9,839
492
3,280
3,805
1,995
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
19
6
Kills
9
9
Deaths
6
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
4
4
4
1.5
L
4
2
4
3
W
Hercules
LionKing2393
Hercules
1
0
5
3.5
W
Izanami
MTBK1llerM
Izanami
4
5
1
0.9
W
Zeus
1
4
4
0.75
L
Lancelot
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,084
Damage
50,647
66,244
Taken
58,217
58,320
Mitigated
54,974
20,973
Healing
15,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
26,072
2,103
0
4,221
30,848
39,339
119
8,481
22,367
0
62,058
L
21,295
6,428
0
10,605
23,564
13,640
215
5,197
18,367
68,823
0
W
Hercules
LionKing2393
Hercules
12,123
3,077
1,234
15,864
31,118
41,426
425
10,388
20,730
0
35,884
W
Izanami
MTBK1llerM
Izanami
23,140
14,786
0
2,177
21,927
11,013
760
7,885
14,042
0
85,906
W
Zeus
13,821
1,402
0
1,698
13,199
5,881
783
3,964
9,235
62,260
0
L
Lancelot
3,280
1,219
282
608
3,805
1,995
0
637
3,168
0
8,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,387
Gold Earned
36,148
238
Minions Killed
195
11
Camps Cleared
6
1,031,030
Distance Traveled
887,463
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
13,024
651
63
3
1
395,449
2
L
Sol
13,285
664
125
6
5
347,252
4
W
Hercules
14,391
720
45
2
0
370,881
4
W
Izanami
13,996
700
110
6
7
331,751
2
W
Zeus
13,000
650
83
4
4
328,398
0
L
Lancelot
9,839
492
7
0
0
144,762
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role