Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Darkcannibal
Ishtar
Level 142
God Stats
1W - 0L
1,190 SR
Queue Stats
118W - 109L
1,534 Elo+
Party 1
Hades
Hades
MrFrench7377
Hades
Level 144
God Stats
1W - 2L
1,463 SR
Queue Stats
171W - 186L
1,503 Elo+
Solo
Cerberus
Cerberus
leonix32
Cerberus
Level 28
God Stats
9W - 6L
1,615 SR
Queue Stats
31W - 32L
1,376 Elo+
Party 1
Mercury
Mercury
üDarknigthü
Mercury
Level 160
God Stats
4W - 1L
1,700 SR
Queue Stats
105W - 91L
1,549 Elo+
Party 1
Team Averages
Level 112
1,494 SR
1,493 Elo+

VS

Team Averages
Level 49
1,543 SR
1,463 Elo+
Loki
Loki
 
Loki
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
SerBaron
Medusa
Level 17
God Stats
1W - 2L
1,715 SR
Queue Stats
37W - 41L
1,463 Elo+
Solo
Gilgamesh
Gilgamesh
lizelin0202
Gilgamesh
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ares
Ares
小燦燦慘
Ares
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
0 / 1 / 7
5,136
856
3,659
7,064
6,192
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
11
2 / 0 / 7
5,323
887
4,099
3,951
1,471
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 0 / 8
5,450
908
6,711
7,184
3,954
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
leonix32
Cerberus
10
1 / 1 / 9
5,324
887
2,767
6,120
3,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
12
7 / 1 / 5
6,256
1,043
5,535
5,151
2,204
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
1 / 5 / 2
5,018
836
3,129
6,423
2,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Merlin
 
Merlin
10
0 / 3 / 1
4,921
820
5,337
5,119
2,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
SerBaron
Medusa
10
1 / 0 / 1
4,974
829
3,775
2,527
1,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
lizelin0202
Gilgamesh
8
0 / 3 / 1
4,646
774
3,934
6,585
4,346
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 2 / 1
4,804
801
3,059
7,237
5,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
8
13
Kills
2
3
Deaths
13
36
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
1
7
3.5
L
Loki
 
Loki
1
5
2
0.4
L
Merlin
 
Merlin
0
3
1
0.17
W
Ishtar
2
0
7
5.5
W
3
0
8
7
L
Medusa
SerBaron
Medusa
1
0
1
1.5
W
Cerberus
leonix32
Cerberus
1
1
9
5.5
L
Gilgamesh
lizelin0202
Gilgamesh
0
3
1
0.17
W
Mercury
7
1
5
9.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,771
Damage
19,234
29,470
Taken
27,891
17,398
Mitigated
15,511
8,603
Healing
3,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
3,659
412
1,089
1,414
7,064
6,192
300
1,624
5,440
0
7,608
L
Loki
 
Loki
3,129
1,114
0
363
6,423
2,646
0
1,673
4,750
0
9,391
L
Merlin
 
Merlin
5,337
705
0
277
5,119
2,140
0
1,099
4,020
17,711
0
W
Ishtar
4,099
2,613
0
815
3,951
1,471
816
818
3,133
0
13,301
W
6,711
847
312
2,613
7,184
3,954
0
2,853
4,331
14,292
0
L
Medusa
SerBaron
Medusa
3,775
1,523
0
902
2,527
1,084
0
567
1,960
0
10,534
W
Cerberus
leonix32
Cerberus
2,767
270
211
859
6,120
3,577
212
1,379
4,741
4,701
0
L
Gilgamesh
lizelin0202
Gilgamesh
3,934
1,257
529
560
6,585
4,346
0
2,978
3,607
0
6,496
W
Mercury
5,535
2,602
0
1,290
5,151
2,204
663
1,722
3,429
0
17,017
L
3,059
269
0
722
7,237
5,295
0
3,161
4,076
5,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,489
Gold Earned
24,363
92
Minions Killed
68
0
Camps Cleared
0
673,240
Distance Traveled
541,878
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,136
856
13
2
0
135,338
2
L
Loki
5,018
836
3
1
0
126,073
0
L
Merlin
4,921
820
33
6
0
113,046
1
W
Ishtar
5,323
887
19
3
0
125,808
2
W
Hades
5,450
908
30
5
0
118,674
3
L
Medusa
4,974
829
22
4
0
81,234
0
W
Cerberus
5,324
887
4
1
0
133,083
3
L
Gilgamesh
4,646
774
4
1
0
102,659
2
W
Mercury
6,256
1,043
26
4
0
160,337
3
L
Ares
4,804
801
6
1
0
118,866
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role