Player Matchup

Agni
Agni
 
Agni
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AX-FINESSE-
Sol
Level 126
God Stats
51W - 49L
1,547 SR
Queue Stats
188W - 175L
1,594 Elo+
Solo
Ganesha
Ganesha
Ancientzenwolf
Ganesha
Level 142
God Stats
1W - 1L
1,745 SR
Queue Stats
225W - 223L
1,561 Elo+
Solo
Mercury
Mercury
MOPPIN_N_GLOWIN
Mercury
Level 148
God Stats
4W - 1L
1,533 SR
Queue Stats
216W - 222L
1,513 Elo+
Solo
Guan Yu
Guan Yu
MmThatsGoodOJ
Guan Yu
Level 146
God Stats
3W - 3L
1,480 SR
Queue Stats
687W - 678L
1,606 Elo+
Solo
Team Averages
Level 142
1,561 SR
1,555 Elo+

VS

Team Averages
Level 56
1,556 SR
1,659 Elo+
Zeus
Zeus
 
Zeus
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
GoIdenBow
Anubis
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,715 Elo+
Party 1
Kukulkan
Kukulkan
Not-MiKaSa-_
Kukulkan
Level 25
God Stats
1W - 1L
1,741 SR
Queue Stats
1W - 2L
1,683 Elo+
Party 1
Yemoja
Yemoja
ZenitsU-_-Demon
Yemoja
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,715 Elo+
Party 1
Hachiman
Hachiman
lINNRSIl
Hachiman
Level 6
God Stats
1W - 2L
1,537 SR
Queue Stats
1W - 2L
1,683 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
5 / 0 / 13
10,845
1,085
16,886
7,523
3,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 0 / 7
11,862
1,186
7,401
5,326
2,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
0 / 1 / 16
10,928
1,093
7,763
8,962
11,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
4 / 1 / 10
10,784
1,078
6,265
5,434
3,062
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
17
5 / 0 / 14
10,707
1,071
11,649
12,393
18,844
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Team 1 Tickets

305

VS

Team 2 Tickets

131

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
0 / 3 / 2
9,091
909
8,036
7,039
2,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
GoIdenBow
Anubis
15
1 / 4 / 1
9,866
987
8,086
13,341
6,440
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kukulkan
Not-MiKaSa-_
Kukulkan
14
0 / 5 / 1
8,832
883
4,560
9,687
3,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 7 / 0
9,943
994
6,063
15,210
10,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
lINNRSIl
Hachiman
14
0 / 1 / 1
8,753
875
4,686
7,125
2,142
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
7
20
Kills
2
2
Deaths
20
60
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
5
0
13
11.5
L
Zeus
 
Zeus
0
3
2
0.33
W
6
0
7
9.5
W
0
1
16
8
L
Anubis
GoIdenBow
Anubis
1
4
1
0.38
W
4
1
10
9
W
Guan Yu
5
0
14
12
L
Kukulkan
Not-MiKaSa-_
Kukulkan
0
5
1
0.1
L
1
7
0
0.14
L
Hachiman
lINNRSIl
Hachiman
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,964
Damage
31,431
39,638
Taken
52,402
38,896
Mitigated
25,281
13,198
Healing
6,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
16,886
0
93
817
7,523
3,226
0
5,534
1,849
25,710
0
L
Zeus
 
Zeus
8,036
619
0
194
7,039
2,616
0
3,861
3,178
14,450
0
W
7,401
1,709
0
2,990
5,326
2,527
0
4,235
901
52,695
3,255
W
7,763
373
0
1,339
8,962
11,237
0
6,027
2,671
24,706
0
L
Anubis
GoIdenBow
Anubis
8,086
692
0
4,683
13,341
6,440
0
7,210
6,131
45,260
0
W
6,265
1,201
0
0
5,434
3,062
0
3,644
1,696
0
20,694
W
Guan Yu
11,649
481
3,046
4,913
12,393
18,844
0
6,313
5,338
762
15,361
L
Kukulkan
Not-MiKaSa-_
Kukulkan
4,560
582
0
0
9,687
3,695
0
6,373
3,314
18,303
0
L
6,063
835
310
1,356
15,210
10,388
0
9,152
6,058
12,320
0
L
Hachiman
lINNRSIl
Hachiman
4,686
2,687
0
110
7,125
2,142
0
5,899
1,226
0
10,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,126
Gold Earned
46,485
215
Minions Killed
174
15
Camps Cleared
3
1,030,775
Distance Traveled
847,781
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,845
1,085
37
4
1
197,457
0
L
Zeus
9,091
909
21
2
2
181,298
0
W
Sol
11,862
1,186
136
14
7
205,497
3
W
Ganesha
10,928
1,093
0
0
0
174,844
0
L
Anubis
9,866
987
83
8
0
176,113
2
W
Mercury
10,784
1,078
32
3
7
227,231
2
W
Guan Yu
10,707
1,071
10
1
0
225,746
0
L
Kukulkan
8,832
883
29
3
0
156,892
1
L
Yemoja
9,943
994
17
2
0
158,178
0
L
Hachiman
8,753
875
24
2
1
175,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role