Player Matchup

Camazotz
Camazotz
RagerDRAGON542
Camazotz
Level 34
God Stats
0W - 4L
1,248 SR
Queue Stats
9W - 24L
1,329 Elo+
Solo
Baron Samedi
Baron Samedi
Ta2znkissz
Baron Samedi
Level 65
God Stats
6W - 5L
1,437 SR
Queue Stats
215W - 252L
1,312 Elo+
Party 1
Sol
Sol
TheCutePrince
Sol
Level 40
God Stats
3W - 14L
1,332 SR
Queue Stats
168W - 188L
1,380 Elo+
Solo
Chaac
Chaac
Titanniuman
Chaac
Level 45
God Stats
0W - 1L
1,458 SR
Queue Stats
3W - 6L
1,383 Elo+
Solo
Neith
Neith
mojowilly
Neith
Level 109
God Stats
4W - 7L
1,462 SR
Queue Stats
341W - 350L
1,348 Elo+
Party 1
Team Averages
Level 59
1,387 SR
1,350 Elo+

VS

Team Averages
Level 70
1,561 SR
1,430 Elo+
Chang'e
Chang'e
Braxdoodie
Chang'e
Level 95
God Stats
39W - 24L
1,580 SR
Queue Stats
869W - 932L
1,385 Elo+
Party 2
Guan Yu
Guan Yu
Im aBot297948
Guan Yu
Level 31
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 18L
1,500 Elo+
Solo
Cupid
Cupid
NativNouhh
Cupid
Level 40
God Stats
3W - 0L
1,842 SR
Queue Stats
29W - 40L
1,388 Elo+
Solo
Pele
Pele
PlumJester14399
Pele
Level 116
God Stats
2W - 1L
1,471 SR
Queue Stats
251W - 251L
1,444 Elo+
Solo
Artio
Artio
TheDevilsProblem
Artio
Level 69
God Stats
4W - 5L
1,410 SR
Queue Stats
342W - 354L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
10
1 / 6 / 2
6,430
459
7,380
16,115
5,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Ta2znkissz
Baron Samedi
10
0 / 3 / 0
6,073
434
2,932
7,231
2,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 3 / 1
6,952
497
8,888
16,843
8,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 5 / 1
6,325
452
2,708
9,794
4,483
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
mojowilly
Neith
9
1 / 3 / 1
5,929
424
7,414
7,827
3,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Braxdoodie
Chang'e
14
8 / 0 / 5
8,916
637
11,507
7,209
2,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
14
5 / 1 / 2
8,718
623
10,201
10,909
12,198
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cupid
11
1 / 3 / 2
6,536
467
7,195
12,373
4,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
4 / 0 / 4
8,105
579
5,393
10,185
3,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 1 / 6
7,563
540
5,355
14,999
13,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
5
Kills
20
20
Deaths
5
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Braxdoodie
Chang'e
8
0
5
10.5
W
Guan Yu
5
1
2
6
W
Cupid
1
3
2
0.67
W
4
0
4
6
L
Camazotz
1
6
2
0.33
L
Baron Samedi
Ta2znkissz
Baron Samedi
0
3
0
0
L
3
3
1
1.17
W
2
1
6
5
L
0
5
1
0.1
L
Neith
mojowilly
Neith
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,322
Damage
39,651
57,810
Taken
55,675
24,674
Mitigated
37,072
20,158
Healing
24,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Braxdoodie
Chang'e
11,507
898
905
5,014
7,209
2,861
1,664
827
6,382
61,047
0
W
Guan Yu
10,201
949
85
3,727
10,909
12,198
0
1,536
9,373
0
58,810
W
Cupid
7,195
3,637
423
3,681
12,373
4,869
890
4,827
7,546
0
42,307
W
5,393
933
0
4,236
10,185
3,659
0
379
9,806
0
65,267
L
Camazotz
7,380
2,645
565
6,599
16,115
5,675
0
1,994
14,121
0
39,733
L
Baron Samedi
Ta2znkissz
Baron Samedi
2,932
763
147
1,033
7,231
2,876
0
1,823
5,408
36,585
0
L
8,888
2,976
0
7,995
16,843
8,614
91
6,178
10,665
30,517
0
W
5,355
743
942
5,017
14,999
13,485
405
4,251
10,748
21,011
0
L
2,708
576
0
1,880
9,794
4,483
427
2,628
7,166
0
33,967
L
Neith
mojowilly
Neith
7,414
3,072
0
1,939
7,827
3,026
784
4,239
3,588
0
36,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,709
Gold Earned
39,838
249
Minions Killed
420
0
Camps Cleared
0
1,180,454
Distance Traveled
1,447,516
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,916
637
99
7
0
299,067
1
W
Guan Yu
8,718
623
111
8
0
279,397
0
W
Cupid
6,536
467
61
4
0
241,990
0
W
Pele
8,105
579
122
9
0
328,683
1
L
Camazotz
6,430
459
52
4
0
255,659
0
L
Baron Samedi
6,073
434
54
4
0
231,565
0
L
Sol
6,952
497
26
2
0
235,093
0
W
Artio
7,563
540
27
2
0
298,379
1
L
Chaac
6,325
452
51
4
0
235,103
1
L
Neith
5,929
424
66
5
0
223,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role