Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Drivhusplante
Cthulhu
Level 145
God Stats
1W - 4L
1,475 SR
Queue Stats
193W - 195L
1,514 Elo+
Solo
Nu Wa
Nu Wa
Mishulici
Nu Wa
Level 158
God Stats
7W - 3L
1,609 SR
Queue Stats
87W - 102L
1,488 Elo+
Solo
Scylla
Scylla
Thane931
Scylla
Level 145
God Stats
13W - 20L
1,487 SR
Queue Stats
195W - 208L
1,481 Elo+
Solo
Team Averages
Level 141
1,514 SR
1,497 Elo+

VS

Team Averages
Level 118
1,471 SR
1,493 Elo+
Discordia
Discordia
 
Discordia
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
ASClegendary
Mulan
Level 97
God Stats
6W - 6L
1,538 SR
Queue Stats
82W - 80L
1,486 Elo+
Solo
Terra
Terra
Renaquitdauw
Terra
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 176L
1,510 Elo+
Solo
Hachiman
Hachiman
xXxVaalxXx
Hachiman
Level 160
God Stats
0W - 2L
1,318 SR
Queue Stats
338W - 351L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
12
1 / 0 / 7
6,796
1,359
5,719
3,152
2,839
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
 
Cernunnos
12
3 / 2 / 6
6,714
1,343
6,328
5,803
2,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
11
2 / 2 / 7
6,584
1,317
7,381
6,949
6,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
Mishulici
Nu Wa
11
2 / 1 / 6
6,452
1,290
4,884
3,209
1,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
Thane931
Scylla
12
3 / 0 / 6
6,668
1,334
5,612
4,334
1,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

360

VS

Team 2 Tickets

330

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
0 / 0 / 5
6,394
1,279
7,343
4,122
1,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fenrir
 
Fenrir
11
1 / 7 / 3
6,257
1,251
4,100
10,935
5,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
0 / 0 / 0
3,696
739
0
351
135
11
3 / 1 / 1
7,295
1,459
5,014
9,860
8,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hachiman
xXxVaalxXx
Hachiman
11
1 / 3 / 2
6,340
1,268
5,444
7,298
2,852
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
11
Kills
5
5
Deaths
11
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
1
0
7
4.5
W
Cernunnos
 
Cernunnos
3
2
6
3
L
Discordia
 
Discordia
0
0
5
2.5
L
Fenrir
 
Fenrir
1
7
3
0.36
L
0
0
0
0
W
Cthulhu
2
2
7
2.75
W
Nu Wa
Mishulici
Nu Wa
2
1
6
5
L
3
1
1
3.5
W
Scylla
Thane931
Scylla
3
0
6
6
L
Hachiman
xXxVaalxXx
Hachiman
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,924
Damage
21,901
23,447
Taken
32,566
14,589
Mitigated
18,241
4,366
Healing
4,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
5,719
1,490
950
844
3,152
2,839
0
1,301
1,851
0
14,025
W
Cernunnos
 
Cernunnos
6,328
2,605
0
1,043
5,803
2,459
0
3,195
2,608
0
20,425
L
Discordia
 
Discordia
7,343
404
0
250
4,122
1,607
0
1,727
2,219
28,789
0
L
Fenrir
 
Fenrir
4,100
545
0
372
10,935
5,121
0
5,555
5,122
0
9,173
L
0
0
0
0
351
135
0
351
0
0
0
W
Cthulhu
7,381
379
275
1,004
6,949
6,449
0
4,466
2,483
12,608
0
W
Nu Wa
Mishulici
Nu Wa
4,884
1,501
0
0
3,209
1,236
0
1,350
1,859
8,354
0
L
5,014
457
934
1,665
9,860
8,526
0
5,921
3,819
10,058
0
W
Scylla
Thane931
Scylla
5,612
1,072
0
250
4,334
1,606
0
2,045
2,289
18,360
0
L
Hachiman
xXxVaalxXx
Hachiman
5,444
3,295
0
1,233
7,298
2,852
0
3,612
3,529
0
23,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,214
Gold Earned
29,982
112
Minions Killed
129
4
Camps Cleared
5
576,098
Distance Traveled
425,537
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
6,796
1,359
11
2
0
137,259
3
W
Cernunnos
6,714
1,343
43
9
1
93,440
0
L
Discordia
6,394
1,279
49
10
0
107,634
1
L
Fenrir
6,257
1,251
14
3
3
111,896
0
L
Mulan
3,696
739
0
0
0
0
0
W
Cthulhu
6,584
1,317
13
3
0
121,821
3
W
Nu Wa
6,452
1,290
18
4
2
107,360
0
L
Terra
7,295
1,459
17
3
1
116,840
0
W
Scylla
6,668
1,334
27
5
1
116,218
1
L
Hachiman
6,340
1,268
49
10
1
89,167
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role