Player Matchup

Chronos
Chronos
Diamond IV
Fire ball Hav
Chronos
Diamond IV
Level 127
God Stats
10W - 4L
1,705 SR
Queue Stats
142W - 113L
2,030 MMR
Party 1
Kumbhakarna
Kumbhakarna
Diamond V
Sgtslinger22
Kumbhakarna
Diamond V
Level 104
God Stats
1W - 0L
1,892 SR
Queue Stats
141W - 113L
1,953 MMR
Party 1
Ullr
Ullr
Diamond III
carnagekiller44
Ullr
Diamond III
Level 127
God Stats
2W - 2L
1,573 SR
Queue Stats
91W - 44L
2,106 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 119
1,723 SR
2,030 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 155
1,415 SR
1,291 MMR
Hachiman
Hachiman
Gold V
Big Sausage 007
Hachiman
Gold V
Level 157
God Stats
0W - 1L
1,404 SR
Queue Stats
12W - 22L
1,356 MMR
Solo
Scylla
Scylla
Silver II
ChazTrinidad
Scylla
Silver II
Level 160
God Stats
11W - 18L
1,429 SR
Queue Stats
483W - 522L
1,010 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
DEAD_MOUSE502
Kuzenbo
Gold III
Level 149
God Stats
2W - 5L
1,414 SR
Queue Stats
252W - 308L
1,508 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
17
4 / 2 / 5
12,023
668
15,451
17,265
6,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
Sgtslinger22
Kumbhakarna
16
1 / 2 / 10
12,377
688
13,767
27,970
36,401
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
6 / 0 / 5
12,480
693
15,431
14,863
6,372
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
Ah Muzen CabAtlasBastetFenrirPersephone

VS

Bans
Baba YagaNoxGebBaron SamediAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
0 / 8 / 2
9,790
544
16,835
14,067
6,087
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
17
2 / 1 / 1
11,202
622
11,983
12,731
6,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
15
1 / 2 / 2
11,669
648
9,448
22,191
45,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
11
Kills
3
4
Deaths
11
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hachiman
0
8
2
0.13
L
Scylla
2
1
1
2.5
L
Kuzenbo
1
2
2
1
W
Chronos
4
2
5
3.25
W
Kumbhakarna
Sgtslinger22
Kumbhakarna
1
2
10
3
W
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,649
Damage
38,266
60,098
Taken
48,989
49,416
Mitigated
58,302
18,218
Healing
6,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
16,835
4,988
795
622
14,067
6,087
0
7,243
6,824
0
44,850
L
Scylla
11,983
1,086
0
1,001
12,731
6,394
0
10,057
2,674
56,791
0
L
Kuzenbo
9,448
3,109
250
3,539
22,191
45,821
0
11,978
10,213
20,087
0
W
Chronos
15,451
4,595
0
5,416
17,265
6,643
1,122
8,466
8,799
57,477
0
W
Kumbhakarna
Sgtslinger22
Kumbhakarna
13,767
1,844
970
9,317
27,970
36,401
64
7,514
20,456
32,216
0
W
15,431
9,225
0
2,515
14,863
6,372
1,703
6,457
8,406
0
75,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,880
Gold Earned
32,661
234
Minions Killed
157
12
Camps Cleared
1
985,977
Distance Traveled
810,089
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,790
544
51
3
0
211,866
4
L
Scylla
11,202
622
88
5
0
284,049
1
L
Kuzenbo
11,669
648
18
1
1
314,174
3
W
Chronos
12,023
668
88
5
5
297,463
3
W
Kumbhakarna
12,377
688
27
2
1
341,172
5
W
Ullr
12,480
693
119
7
6
347,342
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role