Player Matchup

Bakasura
Bakasura
Antfrny
Bakasura
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 38L
1,621 Elo+
Party 1
Vulcan
Vulcan
Marauder oP
Vulcan
Level 35
God Stats
4W - 1L
1,498 SR
Queue Stats
165W - 38L
1,759 Elo+
Party 1
Ne Zha
Ne Zha
VlllXXlll
Ne Zha
Level 149
God Stats
11W - 2L
1,669 SR
Queue Stats
372W - 232L
1,650 Elo+
Party 1
Tyr
Tyr
WoodySR117
Tyr
Level 160
God Stats
5W - 2L
1,801 SR
Queue Stats
400W - 272L
1,708 Elo+
Party 1
Sol
Sol
thirdskink99
Sol
Level 127
God Stats
1W - 0L
1,457 SR
Queue Stats
35W - 28L
1,576 Elo+
Party 1
Team Averages
Level 124
1,585 SR
1,663 Elo+

VS

Team Averages
Level 55
1,597 SR
1,422 Elo+
Anhur
Anhur
 
Anhur
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
JukeSkywalken
Eset
Level 126
God Stats
0W - 1L
1,700 SR
Queue Stats
92W - 74L
1,507 Elo+
Solo
Nemesis
Nemesis
LoyalDevotee17
Nemesis
Level 30
God Stats
0W - 4L
1,500 SR
Queue Stats
8W - 20L
1,254 Elo+
Solo
Shiva
Shiva
Swordfury4225
Shiva
Level 31
God Stats
0W - 1L
1,784 SR
Queue Stats
34W - 53L
1,357 Elo+
Solo
Jormungandr
Jormungandr
fylix_-
Jormungandr
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Antfrny
Bakasura
17
10 / 1 / 1
10,837
602
13,209
18,016
9,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
16
5 / 2 / 2
10,172
565
11,446
7,582
3,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
VlllXXlll
Ne Zha
13
1 / 3 / 8
8,103
450
6,395
15,380
13,475
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
4 / 2 / 4
10,636
591
13,898
18,345
18,081
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
3 / 6 / 0
8,770
487
7,750
15,269
4,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
5 / 6 / 4
8,250
458
13,309
16,826
6,486
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

16
7 / 1 / 2
10,632
591
7,007
12,956
8,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 6 / 5
7,667
426
3,784
16,914
6,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 6 / 4
8,714
484
13,198
21,045
12,729
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Jormungandr
fylix_-
Jormungandr
12
0 / 4 / 4
7,183
399
3,805
12,276
4,861
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
33
23
Kills
14
14
Deaths
23
15
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
5
6
4
1.17
W
Bakasura
Antfrny
Bakasura
10
1
1
10.5
L
7
1
2
8
L
0
6
5
0.42
W
Vulcan
5
2
2
3
L
2
6
4
0.67
W
Ne Zha
VlllXXlll
Ne Zha
1
3
8
1.67
W
4
2
4
3
L
Jormungandr
fylix_-
Jormungandr
0
4
4
0.5
W
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,698
Damage
41,103
74,592
Taken
80,017
49,467
Mitigated
38,813
24,048
Healing
20,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
13,309
8,228
0
4,378
16,826
6,486
0
5,492
11,034
0
57,167
W
Bakasura
Antfrny
Bakasura
13,209
8,205
0
6,765
18,016
9,608
200
2,255
15,761
44
86,626
L
7,007
559
162
5,207
12,956
8,370
0
2,338
10,109
56,732
0
L
3,784
981
0
2,358
16,914
6,367
0
2,960
13,776
0
64,076
W
Vulcan
11,446
3,899
0
500
7,582
3,360
345
2,386
5,196
96,357
0
L
13,198
3,880
986
6,272
21,045
12,729
349
2,393
17,332
0
72,915
W
Ne Zha
VlllXXlll
Ne Zha
6,395
1,097
0
4,261
15,380
13,475
104
3,621
11,759
234
37,296
W
13,898
1,352
0
7,349
18,345
18,081
436
1,966
16,379
261
80,474
L
Jormungandr
fylix_-
Jormungandr
3,805
684
0
816
12,276
4,861
328
4,991
6,883
43,284
0
W
7,750
2,917
0
5,173
15,269
4,943
2,258
1,505
13,764
48,532
6,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,518
Gold Earned
42,446
580
Minions Killed
467
0
Camps Cleared
0
1,815,473
Distance Traveled
1,591,709
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,250
458
76
4
0
316,659
8
W
Bakasura
10,837
602
138
8
0
391,789
0
L
Eset
10,632
591
99
6
0
273,981
0
L
Nemesis
7,667
426
100
6
0
389,132
0
W
Vulcan
10,172
565
154
9
0
393,596
3
L
Shiva
8,714
484
119
7
0
308,205
0
W
Ne Zha
8,103
450
58
3
0
368,842
0
W
Tyr
10,636
591
143
8
0
379,701
0
L
Jormungandr
7,183
399
73
4
0
303,732
1
W
Sol
8,770
487
87
5
0
281,545
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role