Player Matchup

Janus
Janus
Silver I
 
Janus
Silver I
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver II
DrasticFoShade
Neith
Silver II
Level 68
God Stats
4W - 4L
1,467 SR
Queue Stats
87W - 95L
1,044 MMR
Solo
Chang'e
Chang'e
Bronze II
Gejbii
Chang'e
Bronze II
Level 154
God Stats
18W - 10L
1,839 SR
Queue Stats
143W - 168L
119 MMR
Solo
Nemesis
Nemesis
Silver I
Lou232256
Nemesis
Silver I
Level 149
God Stats
14W - 4L
1,788 SR
Queue Stats
419W - 428L
1,007 MMR
Solo
Cthulhu
Cthulhu
Silver V
SaiTrendy
Cthulhu
Silver V
Level 113
God Stats
5W - 5L
1,455 SR
Queue Stats
23W - 29L
1,020 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 121
1,610 SR
938 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 96
1,423 SR
1,149 MMR
Nike
Nike
Bronze III
 
Nike
Bronze III
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Bronze II
 
Ne Zha
Bronze II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver III
BalloonGibbon89
Cerberus
Silver III
Level 129
God Stats
15W - 15L
1,218 SR
Queue Stats
127W - 143L
1,222 MMR
Solo
Ah Puch
Ah Puch
Bronze II
Brutish Bane
Ah Puch
Bronze II
Level 104
God Stats
6W - 12L
1,399 SR
Queue Stats
31W - 74L
263 MMR
Solo
Cernunnos
Cernunnos
Silver V
DivineK1A
Cernunnos
Silver V
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,259 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
9 / 1 / 5
10,781
599
11,620
9,564
3,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

16
7 / 3 / 9
10,179
566
16,552
12,048
4,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chang'e
Gejbii
Chang'e
17
1 / 1 / 5
10,659
592
11,091
16,544
6,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Lou232256
Nemesis
17
8 / 1 / 1
10,653
592
6,633
13,219
6,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Cthulhu
SaiTrendy
Cthulhu
14
2 / 1 / 11
9,112
506
7,265
18,970
14,692
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
MulanKaliChironArachne

VS

Bans
AtlasLancelotKing ArthurAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
0 / 2 / 0
7,796
433
5,676
14,272
11,043
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
 
Ne Zha
13
1 / 7 / 0
7,772
432
7,895
15,816
7,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
15
5 / 5 / 2
10,291
572
7,598
18,726
5,734
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
Brutish Bane
Ah Puch
9
0 / 8 / 0
6,165
343
2,945
10,388
3,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
DivineK1A
Cernunnos
11
0 / 6 / 2
7,322
407
8,496
14,963
5,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
10
27
Kills
6
7
Deaths
28
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
9
1
5
11.5
L
Nike
 
Nike
0
2
0
0
L
Ne Zha
 
Ne Zha
1
7
0
0.14
L
Cerberus
5
5
2
1.2
L
Ah Puch
Brutish Bane
Ah Puch
0
8
0
0
L
Cernunnos
DivineK1A
Cernunnos
0
6
2
0.17
W
7
3
9
3.83
W
Chang'e
Gejbii
Chang'e
1
1
5
3.5
W
Nemesis
Lou232256
Nemesis
8
1
1
8.5
W
Cthulhu
SaiTrendy
Cthulhu
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,161
Damage
32,610
70,345
Taken
74,165
36,095
Mitigated
32,516
30,914
Healing
17,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
11,620
880
0
1,195
9,564
3,788
394
1,281
8,283
78,739
0
L
Nike
 
Nike
5,676
400
0
2,812
14,272
11,043
0
7,029
6,697
0
67,440
L
Ne Zha
 
Ne Zha
7,895
1,785
0
4,633
15,816
7,151
0
3,534
12,227
0
46,559
L
Cerberus
7,598
81
0
4,911
18,726
5,734
0
8,090
10,292
49,351
0
L
Ah Puch
Brutish Bane
Ah Puch
2,945
123
0
982
10,388
3,520
0
4,652
5,634
19,773
0
L
Cernunnos
DivineK1A
Cernunnos
8,496
4,080
0
4,601
14,963
5,068
0
5,209
9,617
0
46,516
W
16,552
4,912
140
3,238
12,048
4,169
1,398
4,164
7,884
0
76,175
W
Chang'e
Gejbii
Chang'e
11,091
655
1,686
10,676
16,544
6,841
2,124
2,073
14,471
83,733
0
W
Nemesis
Lou232256
Nemesis
6,633
3,624
0
6,013
13,219
6,605
1,797
723
12,496
0
92,566
W
Cthulhu
SaiTrendy
Cthulhu
7,265
625
487
7,479
18,970
14,692
1,487
2,302
16,668
38,482
1,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,384
Gold Earned
39,346
628
Minions Killed
373
0
Camps Cleared
0
1,856,347
Distance Traveled
1,632,497
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,781
599
135
8
0
396,728
2
L
Nike
7,796
433
95
5
0
301,274
1
L
Ne Zha
7,772
432
69
4
0
358,372
7
L
Cerberus
10,291
572
108
6
0
362,256
3
L
Ah Puch
6,165
343
31
2
0
286,559
1
L
Cernunnos
7,322
407
70
4
0
324,036
3
W
Neith
10,179
566
119
7
0
315,408
3
W
Chang'e
10,659
592
171
10
0
329,525
4
W
Nemesis
10,653
592
136
8
0
435,839
2
W
Cthulhu
9,112
506
67
4
0
378,847
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role