Player Matchup

Izanami
Izanami
OliverTwsT
Izanami
Level 24
God Stats
14W - 12L
1,466 SR
Queue Stats
99W - 94L
1,440 Elo+
Party 1
Yu Huang
Yu Huang
Skyplayeur8212
Yu Huang
Level 86
God Stats
22W - 7L
1,705 SR
Queue Stats
317W - 114L
1,690 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Tsumikalr
Cu Chulainn
Level 159
God Stats
1W - 0L
1,528 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Team Averages
Level 90
1,566 SR
1,544 Elo+

VS

Team Averages
Level 125
1,439 SR
1,480 Elo+
Olorun
Olorun
 
Olorun
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DainiusCool12
Danzaburou
Level 60
God Stats
0W - 1L
1,520 SR
Queue Stats
6W - 11L
1,402 Elo+
Solo
Artio
Artio
Gandlax
Artio
Level 158
God Stats
2W - 2L
1,296 SR
Queue Stats
180W - 184L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
OliverTwsT
Izanami
11
4 / 0 / 4
7,037
704
5,473
3,079
1,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yu Huang
12
1 / 0 / 6
6,650
665
10,347
3,353
1,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
Tsumikalr
Cu Chulainn
12
3 / 1 / 5
7,800
780
13,143
13,921
12,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
9
0 / 3 / 1
5,958
596
5,891
10,815
4,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
DainiusCool12
Danzaburou
9
0 / 4 / 1
6,219
622
5,005
9,958
3,933
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
Gandlax
Artio
11
1 / 1 / 0
7,334
733
4,694
12,776
12,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
8
Kills
1
1
Deaths
8
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
3
1
0.17
L
Danzaburou
DainiusCool12
Danzaburou
0
4
1
0.13
L
Artio
Gandlax
Artio
1
1
0
1
W
Izanami
OliverTwsT
Izanami
4
0
4
6
W
Yu Huang
1
0
6
4
W
Cu Chulainn
Tsumikalr
Cu Chulainn
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,963
Damage
15,590
20,353
Taken
33,549
15,407
Mitigated
20,634
6,463
Healing
11,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
5,891
2,882
737
3,022
10,815
4,633
285
3,228
7,587
25,743
0
L
Danzaburou
DainiusCool12
Danzaburou
5,005
2,363
0
1,007
9,958
3,933
0
3,736
6,222
0
16,660
L
Artio
Gandlax
Artio
4,694
909
1,645
5,234
12,776
12,068
0
3,610
9,166
16,427
0
W
Izanami
OliverTwsT
Izanami
5,473
2,993
0
1,608
3,079
1,331
70
2,045
1,034
0
20,376
W
Yu Huang
10,347
496
0
250
3,353
1,540
92
1,892
1,461
27,682
0
W
Cu Chulainn
Tsumikalr
Cu Chulainn
13,143
1,745
0
4,605
13,921
12,536
0
7,008
6,913
0
28,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,487
Gold Earned
19,511
125
Minions Killed
105
5
Camps Cleared
4
553,001
Distance Traveled
541,694
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
5,958
596
38
4
4
169,373
2
L
Danzaburou
6,219
622
44
4
0
174,106
1
L
Artio
7,334
733
23
2
0
198,215
3
W
Izanami
7,037
704
42
4
1
164,234
2
W
Yu Huang
6,650
665
50
5
2
188,590
2
W
Cu Chulainn
7,800
780
33
3
2
200,177
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role