Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Mordecia96
Medusa
Level 104
God Stats
12W - 18L
1,467 SR
Queue Stats
94W - 96L
1,477 Elo+
Party 1
Nemesis
Nemesis
PUCKISHR0GUE
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
QuirkyAgain2
Ao Kuang
Level 37
God Stats
7W - 11L
1,691 SR
Queue Stats
30W - 50L
1,280 Elo+
Solo
Ymir
Ymir
o0o BOBA o0o
Ymir
Level 40
God Stats
8W - 7L
1,509 SR
Queue Stats
9W - 12L
1,342 Elo+
Party 1
Team Averages
Level 58
1,533 SR
1,420 Elo+

VS

Team Averages
Level 114
1,561 SR
1,457 Elo+
Ishtar
Ishtar
 
Ishtar
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
GeeLopTheMilkSop
Agni
Level 105
God Stats
2W - 1L
1,478 SR
Queue Stats
29W - 32L
1,428 Elo+
Party 2
Achilles
Achilles
Leo_London
Achilles
Level 106
God Stats
356W - 337L
1,490 SR
Queue Stats
863W - 909L
1,428 Elo+
Solo
Arachne
Arachne
fatmagic144
Arachne
Level 100
God Stats
4W - 0L
1,836 SR
Queue Stats
35W - 37L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
8
0 / 4 / 1
4,996
454
3,421
5,798
3,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
Mordecia96
Medusa
10
2 / 1 / 2
5,695
518
5,449
4,799
1,534
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
PUCKISHR0GUE
Nemesis
4
0 / 7 / 0
3,863
351
1,376
7,289
1,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
QuirkyAgain2
Ao Kuang
9
1 / 0 / 1
4,999
454
1,524
6,939
2,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 3 / 0
5,075
461
1,491
7,515
4,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
10
1 / 0 / 1
5,901
536
3,118
5,552
1,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cu Chulainn
 
Cu Chulainn
7
0 / 2 / 4
4,755
432
2,564
6,818
3,415
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 1 / 4
6,100
555
3,178
4,049
1,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
Leo_London
Achilles
12
6 / 0 / 0
7,186
653
7,240
4,896
3,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
fatmagic144
Arachne
11
8 / 1 / 0
7,002
637
3,701
7,408
2,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
4
Kills
15
15
Deaths
4
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
4
1
0.13
W
Ishtar
 
Ishtar
1
0
1
1.5
W
Cu Chulainn
 
Cu Chulainn
0
2
4
1
W
0
1
4
2
W
Achilles
Leo_London
Achilles
6
0
0
6
L
Medusa
Mordecia96
Medusa
2
1
2
3
L
Nemesis
PUCKISHR0GUE
Nemesis
0
7
0
0
L
Ao Kuang
QuirkyAgain2
Ao Kuang
1
0
1
1.5
W
Arachne
fatmagic144
Arachne
8
1
0
8
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,261
Damage
19,801
32,340
Taken
28,723
13,480
Mitigated
12,251
4,069
Healing
10,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
3,421
155
0
796
5,798
3,443
0
2,223
3,575
24,588
0
W
Ishtar
 
Ishtar
3,118
1,665
0
3,259
5,552
1,896
1,400
905
4,583
0
36,392
W
Cu Chulainn
 
Cu Chulainn
2,564
730
96
435
6,818
3,415
430
1,992
4,792
0
11,746
W
3,178
211
0
1,517
4,049
1,360
387
1,270
2,489
37,927
0
W
Achilles
Leo_London
Achilles
7,240
4,001
0
3,394
4,896
3,160
168
893
4,003
0
47,735
L
Medusa
Mordecia96
Medusa
5,449
2,282
0
1,601
4,799
1,534
371
470
4,329
0
40,125
L
Nemesis
PUCKISHR0GUE
Nemesis
1,376
920
0
239
7,289
1,828
0
215
7,074
0
5,866
L
Ao Kuang
QuirkyAgain2
Ao Kuang
1,524
460
0
551
6,939
2,243
0
270
6,669
25,351
0
W
Arachne
fatmagic144
Arachne
3,701
2,887
0
2,189
7,408
2,420
0
866
6,420
0
38,373
L
1,491
381
0
882
7,515
4,432
25
0
7,515
13,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,628
Gold Earned
30,944
176
Minions Killed
308
0
Camps Cleared
0
899,996
Distance Traveled
994,084
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,996
454
47
4
0
178,623
1
W
Ishtar
5,901
536
65
6
0
191,725
1
W
Cu Chulainn
4,755
432
13
1
0
168,747
0
W
Agni
6,100
555
67
6
0
207,767
1
W
Achilles
7,186
653
90
8
0
161,892
3
L
Medusa
5,695
518
59
5
0
203,445
4
L
Nemesis
3,863
351
3
0
0
141,719
0
L
Ao Kuang
4,999
454
47
4
0
201,739
1
W
Arachne
7,002
637
73
7
0
263,953
0
L
Ymir
5,075
461
20
2
0
174,470
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role