Player Matchup

Geb
Geb
DINKLLEBURG
Geb
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 17L
1,587 Elo+
Party 3
Hun Batz
Hun Batz
MODELOVIRUS8571
Hun Batz
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 31L
1,390 Elo+
Solo
Nemesis
Nemesis
SakeSerenity
Nemesis
Level 62
God Stats
0W - 1L
2,029 SR
Queue Stats
51W - 47L
1,500 Elo+
Party 3
Bacchus
Bacchus
Viciouskickz
Bacchus
Level 118
God Stats
2W - 1L
1,694 SR
Queue Stats
144W - 134L
1,561 Elo+
Party 2
Tiamat
Tiamat
WickedInstincz
Tiamat
Level 18
God Stats
4W - 5L
1,500 SR
Queue Stats
274W - 290L
1,435 Elo+
Party 2
Team Averages
Level 49
1,645 SR
1,495 Elo+

VS

Team Averages
Level 42
1,430 SR
1,350 Elo+
Bakasura
Bakasura
 
Bakasura
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
JAMNover
Ullr
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,350 Elo+
Solo
Zhong Kui
Zhong Kui
Reefu
Zhong Kui
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,160 Elo+
Party 1
Achilles
Achilles
TaintedZERO
Achilles
Level 45
God Stats
6W - 2L
1,622 SR
Queue Stats
77W - 96L
1,438 Elo+
Party 1
Lancelot
Lancelot
XenHollow
Lancelot
Level 23
God Stats
1W - 0L
1,029 SR
Queue Stats
6W - 13L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 6
9,017
751
8,116
17,700
21,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
12
0 / 3 / 4
7,025
585
2,669
6,756
3,676
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
SakeSerenity
Nemesis
16
6 / 3 / 4
8,645
720
8,177
11,639
7,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Viciouskickz
Bacchus
18
2 / 3 / 7
9,181
765
9,992
18,376
22,194
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
3 / 6 / 5
8,352
696
7,814
12,999
9,051
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
3 / 4 / 13
9,450
788
10,446
13,264
12,751
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ullr
17
4 / 2 / 8
9,810
818
11,753
10,843
4,979
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Reefu
Zhong Kui
16
3 / 1 / 14
9,402
784
15,661
10,276
9,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
TaintedZERO
Achilles
16
8 / 4 / 6
10,108
842
12,937
16,534
18,691
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Lancelot
XenHollow
Lancelot
16
1 / 3 / 12
8,781
732
10,204
11,378
7,222
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
72
14
Kills
19
19
Deaths
14
26
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
4
13
2.38
L
3
4
6
1.5
W
Ullr
4
2
8
4
L
Hun Batz
0
3
4
0.67
W
Zhong Kui
Reefu
Zhong Kui
3
1
14
10
L
Nemesis
SakeSerenity
Nemesis
6
3
4
2.67
W
Achilles
TaintedZERO
Achilles
8
4
6
2.75
L
Bacchus
Viciouskickz
Bacchus
2
3
7
1.83
L
3
6
5
0.92
W
Lancelot
XenHollow
Lancelot
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,768
Damage
61,001
67,470
Taken
62,295
63,953
Mitigated
53,577
15,750
Healing
22,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
10,446
7,182
1,960
2,395
13,264
12,751
270
7,324
5,940
0
13,893
L
8,116
933
1,099
1,721
17,700
21,118
0
4,507
11,763
13,128
0
W
Ullr
11,753
4,822
775
2,347
10,843
4,979
1,188
4,324
6,519
0
25,391
L
Hun Batz
2,669
653
0
139
6,756
3,676
0
1,668
5,018
0
6,032
W
Zhong Kui
Reefu
Zhong Kui
15,661
1,896
1,585
4,471
10,276
9,934
1,128
4,557
5,719
34,283
0
L
Nemesis
SakeSerenity
Nemesis
8,177
2,422
1,027
2,833
11,639
7,914
0
3,397
7,689
0
15,554
W
Achilles
TaintedZERO
Achilles
12,937
1,994
2,083
3,028
16,534
18,691
74
5,859
10,675
0
18,116
L
Bacchus
Viciouskickz
Bacchus
9,992
1,472
1,851
5,346
18,376
22,194
0
2,994
14,742
31,729
0
L
7,814
610
301
1,433
12,999
9,051
0
3,095
9,784
16,685
0
W
Lancelot
XenHollow
Lancelot
10,204
1,178
1,154
2,509
11,378
7,222
241
3,858
7,520
0
19,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,220
Gold Earned
47,551
93
Minions Killed
134
0
Camps Cleared
0
1,049,174
Distance Traveled
1,170,569
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,450
788
26
2
0
222,418
4
L
Geb
9,017
751
8
1
0
206,897
0
W
Ullr
9,810
818
32
3
0
227,164
0
L
Hun Batz
7,025
585
10
1
0
162,215
0
W
Zhong Kui
9,402
784
45
4
0
227,115
4
L
Nemesis
8,645
720
17
1
0
232,551
0
W
Achilles
10,108
842
12
1
0
218,563
0
L
Bacchus
9,181
765
34
3
0
229,787
1
L
Tiamat
8,352
696
24
2
0
217,724
0
W
Lancelot
8,781
732
19
2
0
275,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role