Player Matchup

Atlas
Atlas
MurseJames
Atlas
Level 35
God Stats
0W - 2L
1,635 SR
Queue Stats
2W - 2L
1,220 Elo+
Solo
Merlin
Merlin
S to the J1
Merlin
Level 68
God Stats
11W - 11L
1,537 SR
Queue Stats
155W - 185L
1,362 Elo+
Party 1
Chernobog
Chernobog
TheLostMeta
Chernobog
Level 67
God Stats
8W - 6L
1,605 SR
Queue Stats
81W - 107L
1,293 Elo+
Party 1
Team Averages
Level 57
1,592 SR
1,292 Elo+

VS

Team Averages
Level 47
1,673 SR
1,447 Elo+
Achilles
Achilles
Avinader
Achilles
Level 69
God Stats
5W - 4L
1,495 SR
Queue Stats
182W - 298L
1,364 Elo+
Solo
Thor
Thor
XeVoToten
Thor
Level 18
God Stats
3W - 0L
1,779 SR
Queue Stats
41W - 37L
1,507 Elo+
Party 2
Ra
Ra
chrisvas222
Ra
Level 54
God Stats
2W - 0L
1,746 SR
Queue Stats
155W - 176L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
11
2 / 4 / 0
8,353
696
5,830
12,642
10,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
12
1 / 7 / 1
7,599
633
3,988
9,699
3,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
TheLostMeta
Chernobog
10
0 / 5 / 1
6,769
564
6,215
9,785
3,522
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Avinader
Achilles
14
3 / 1 / 13
9,455
788
7,092
11,980
12,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thor
14
8 / 2 / 8
9,266
772
13,661
9,623
4,397
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
5 / 0 / 10
8,862
739
7,412
5,536
2,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
47
3
Kills
16
16
Deaths
3
2
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Achilles
Avinader
Achilles
3
1
13
9.5
L
Atlas
2
4
0
0.5
L
Merlin
1
7
1
0.21
L
Chernobog
TheLostMeta
Chernobog
0
5
1
0.1
W
Thor
8
2
8
6
W
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,033
Damage
28,165
32,126
Taken
27,139
17,755
Mitigated
18,957
6,520
Healing
8,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Avinader
Achilles
7,092
1,607
0
3,153
11,980
12,017
0
4,932
7,048
0
16,338
L
Atlas
5,830
2,062
363
2,933
12,642
10,824
0
2,909
9,733
16,668
0
L
Merlin
3,988
176
0
1,230
9,699
3,409
0
1,542
8,157
19,439
0
L
Chernobog
TheLostMeta
Chernobog
6,215
3,428
0
1,994
9,785
3,522
0
3,162
6,623
0
18,376
W
Thor
13,661
4,023
0
297
9,623
4,397
0
3,386
6,237
0
38,702
W
7,412
492
2,377
2,620
5,536
2,543
0
1,861
3,675
31,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,721
Gold Earned
27,583
94
Minions Killed
144
1
Camps Cleared
10
565,765
Distance Traveled
677,731
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,455
788
20
2
1
239,968
3
L
Atlas
8,353
696
25
2
0
191,241
3
L
Merlin
7,599
633
34
3
0
182,599
0
L
Chernobog
6,769
564
35
3
1
191,925
2
W
Thor
9,266
772
59
5
2
193,119
1
W
Ra
8,862
739
65
5
7
244,644
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role