Player Matchup

Thanatos
Thanatos
Eddy_G_14_
Thanatos
Level 64
God Stats
8W - 3L
1,156 SR
Queue Stats
24W - 29L
1,282 Elo+
Party 2
Bellona
Bellona
Young_Franz23
Bellona
Level 16
God Stats
7W - 5L
1,394 SR
Queue Stats
7W - 6L
1,375 Elo+
Party 2
Thoth
Thoth
Young_Kratos23
Thoth
Level 104
God Stats
1W - 0L
1,425 SR
Queue Stats
16W - 16L
1,399 Elo+
Party 2
Team Averages
Level 61
1,325 SR
1,352 Elo+

VS

Team Averages
Level 59
1,467 SR
1,347 Elo+
Lancelot
Lancelot
Antham64
Lancelot
Level 39
God Stats
2W - 4L
1,444 SR
Queue Stats
3W - 6L
1,205 Elo+
Solo
Skadi
Skadi
NihilistCode
Skadi
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
38W - 60L
1,374 Elo+
Party 1
Freya
Freya
Ttv Artemis7995
Freya
Level 108
God Stats
2W - 2L
1,459 SR
Queue Stats
102W - 114L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Eddy_G_14_
Thanatos
15
8 / 5 / 12
10,995
846
11,382
15,433
8,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
15
4 / 2 / 13
11,008
847
9,590
14,733
14,566
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
9 / 5 / 11
11,284
868
15,794
13,569
5,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Antham64
Lancelot
11
2 / 8 / 8
8,754
673
10,647
15,741
8,017
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

13
3 / 8 / 5
8,970
690
12,055
13,758
5,090
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
6 / 6 / 4
10,221
786
10,947
16,017
6,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
28
21
Kills
11
12
Deaths
22
36
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Antham64
Lancelot
2
8
8
0.75
W
Thanatos
Eddy_G_14_
Thanatos
8
5
12
2.8
L
3
8
5
0.69
L
6
6
4
1.33
W
Bellona
4
2
13
5.25
W
9
5
11
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,766
Damage
33,649
43,735
Taken
45,516
28,132
Mitigated
19,770
15,620
Healing
6,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Antham64
Lancelot
10,647
2,294
0
261
15,741
8,017
0
4,376
11,365
0
24,093
W
Thanatos
Eddy_G_14_
Thanatos
11,382
3,348
0
9,514
15,433
8,492
1,151
5,606
9,827
0
30,302
L
12,055
5,603
0
0
13,758
5,090
0
5,261
8,497
0
28,556
L
10,947
3,328
0
5,769
16,017
6,663
0
6,929
9,088
24,301
2,597
W
Bellona
9,590
3,089
2,331
2,451
14,733
14,566
205
1,822
12,911
0
22,198
W
15,794
1,084
0
1,324
13,569
5,074
864
2,671
10,898
46,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,287
Gold Earned
27,945
120
Minions Killed
89
6
Camps Cleared
4
775,129
Distance Traveled
660,030
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,754
673
18
1
1
259,190
0
W
Thanatos
10,995
846
31
2
2
252,296
3
L
Skadi
8,970
690
38
3
1
191,603
1
L
Freya
10,221
786
33
3
2
209,237
3
W
Bellona
11,008
847
32
2
0
282,557
0
W
Thoth
11,284
868
57
4
4
240,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role