Player Matchup

Janus
Janus
RecklessRogue
Janus
Level 89
God Stats
10W - 5L
1,483 SR
Queue Stats
55W - 34L
1,612 Elo+
Party 1
Kuzenbo
Kuzenbo
abeast505
Kuzenbo
Level 68
God Stats
7W - 3L
1,736 SR
Queue Stats
28W - 15L
1,657 Elo+
Party 1
Danzaburou
Danzaburou
thongle
Danzaburou
Level 147
God Stats
1W - 0L
1,829 SR
Queue Stats
9W - 2L
1,915 Elo+
Party 1
Team Averages
Level 101
1,683 SR
1,728 Elo+

VS

Team Averages
Level 145
1,587 SR
1,558 Elo+
Ne Zha
Ne Zha
Reapro
Ne Zha
Level 149
God Stats
7W - 8L
1,601 SR
Queue Stats
59W - 67L
1,607 Elo+
Party 2
Sol
Sol
XLXSHANKXLX
Sol
Level 148
God Stats
17W - 13L
1,718 SR
Queue Stats
373W - 288L
1,619 Elo+
Party 2
King Arthur
King Arthur
zurkll4
King Arthur
Level 139
God Stats
56W - 97L
1,444 SR
Queue Stats
151W - 213L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 4
10,208
729
9,711
10,119
4,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
abeast505
Kuzenbo
15
3 / 2 / 6
11,237
803
8,995
19,622
28,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Danzaburou
thongle
Danzaburou
16
3 / 2 / 4
10,416
744
15,824
9,271
3,923
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Reapro
Ne Zha
13
1 / 4 / 4
8,862
633
11,784
14,725
8,414
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 2 / 2
9,388
671
13,715
12,799
6,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

King Arthur
zurkll4
King Arthur
13
1 / 3 / 4
9,044
646
7,424
14,416
14,612
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
9
Kills
6
6
Deaths
9
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Reapro
Ne Zha
1
4
4
0.75
W
3
2
4
2.5
L
4
2
2
2.5
W
Kuzenbo
abeast505
Kuzenbo
3
2
6
3
W
Danzaburou
thongle
Danzaburou
3
2
4
2.5
L
King Arthur
zurkll4
King Arthur
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,530
Damage
32,923
39,012
Taken
41,940
36,110
Mitigated
29,365
7,121
Healing
10,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Reapro
Ne Zha
11,784
1,344
0
5,653
14,725
8,414
0
5,936
8,545
0
44,163
W
9,711
749
0
1,191
10,119
4,130
303
2,846
7,273
43,080
0
L
13,715
4,817
0
4,496
12,799
6,339
740
7,302
5,295
34,075
4,901
W
Kuzenbo
abeast505
Kuzenbo
8,995
2,968
0
2,833
19,622
28,057
349
6,348
13,274
18,738
0
W
Danzaburou
thongle
Danzaburou
15,824
7,447
0
3,097
9,271
3,923
2,305
3,191
6,080
0
53,233
L
King Arthur
zurkll4
King Arthur
7,424
247
0
131
14,416
14,612
0
5,335
8,828
0
24,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,861
Gold Earned
27,294
177
Minions Killed
171
6
Camps Cleared
7
853,126
Distance Traveled
750,199
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,862
633
46
3
2
261,515
2
W
Janus
10,208
729
65
5
4
288,407
1
L
Sol
9,388
671
71
5
5
253,792
1
W
Kuzenbo
11,237
803
18
1
0
295,682
6
W
Danzaburou
10,416
744
94
7
2
269,037
4
L
King Arthur
9,044
646
54
4
0
234,892
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role